Texts SF: Difference between revisions
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==== npc_entry* ==== | ==== npc_entry* ==== | ||
This field is present in script_texts table ONLY. | This field is present in script_texts table ONLY. | ||
This is the [[ | This is the [[creature_template_SF#entry|creature_template.entry]] to which the script is linked to. | ||
==== content_default ==== | ==== content_default ==== | ||
Line 222: | Line 222: | ||
==== language ==== | ==== language ==== | ||
This is the in-game language of the text. Languages are from [[Languages.dbc | This is the in-game language of the text. Languages are from [[Languages.dbc SF|Languages.dbc]]. | ||
==== emote ==== | ==== emote ==== |
Latest revision as of 01:15, 6 July 2012
Back to world database list of tables.
The `creature_ai_texts` and `script_texts` table
This table holds all the texts used within the eventai (ACID) scripts. This table handles the actual text, display type (say/yell/emote) and corresponding sounds or emote (if any).
Structure
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
entry | mediumint(8) | signed | PRI | NO | NULL | ||
npc_entry* | mediumint(8) | signed | PRI | NO | 0 | creature_template entry | |
content_default | text | signed | NO | NULL | |||
content_loc1 | text | signed | YES | NULL | |||
content_loc2 | text | signed | YES | NULL | |||
content_loc3 | text | signed | YES | NULL | |||
content_loc4 | text | signed | YES | NULL | |||
content_loc5 | text | signed | YES | NULL | |||
content_loc6 | text | signed | YES | NULL | |||
content_loc7 | text | signed | YES | NULL | |||
content_loc8 | text | signed | YES | NULL | |||
sound | mediumint(8) | unsigned | NO | 0 | |||
type | tintint(3) | unsigned | NO | 0 | |||
language | tintint(3) | unsigned | NO | 0 | |||
emote | smallint(5) | unsigned | NO | 0 | |||
comment | text | signed | YES | NULL |
Description of the fields
entry
This is the entry of the text. It corresponds to a script using Action 1 (ACTION_T_SAY) in the eventai_scripts table. This number is always negative.
npc_entry*
This field is present in script_texts table ONLY. This is the creature_template.entry to which the script is linked to.
content_default
This is the actual text presented in the default language (English).
content_loc
This is the actual text presented in the Localization #(1-8) Clients
Value | Localization |
---|---|
1 | Korean |
2 | French |
3 | German |
4 | Chinese |
5 | Taiwanese |
6 | Spanish |
7 | Spanish Mexico |
8 | Russian |
type
Value | Localization |
---|---|
12 | Say |
14 | Yell |
16 | Emote |
41 | Boss Emote |
15 | Whisper |
42 | Boss Whisper |
sound
This is the sound Id that will play with along with the corresponding text. All sounds are from sounds.dbc.
language
This is the in-game language of the text. Languages are from Languages.dbc.
emote
This is the emote that the creature performs along with the corresponding text.
comment
This field allows you to label a text entry.