Smart scripts SF: Difference between revisions
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*Example: if id = 0 and link = 1; id 1 will only be able to occur if id = 0 was triggered. | *Example: if id = 0 and link = 1; id 1 will only be able to occur if id = 0 was triggered. | ||
**NOTE: id 1 must then be event type 61 (SMART_EVENT_LINK) | |||
* | *To set multiple links, each event (in order) must then link the next event | ||
Example: | |||
Event1-> id=0, link=1 | |||
Event2-> id=1, link=2 (Cannot Occur unless id=0 was triggered) | |||
Event3-> id=2, link=3 (Cannot Occur unless id=1 was triggered) | |||
Event4-> id=3, link=0 (Cannot Occur unless id=2 was triggered) | |||
etc. | |||
NOTE: Also, if you have an event linked (SMART_EVENT_LINK), it will follow the "chance" of the prior linked event... NOT the chance set on that specific event. | |||
'''[[#Event_types|event_type, event_param1, event_param2, event_param3, event_param4:]]''' | '''[[#Event_types|event_type, event_param1, event_param2, event_param3, event_param4:]]''' | ||
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| 62 | | 62 | ||
| [[ | | [[Gossip_menu_option_SF#menu_id|menu_ID]] | ||
| [[ | | [[Gossip_menu_option_SF#id|ID]] | ||
| | | | ||
Line 1,789: | Line 1,798: | ||
|- | |- | ||
| | | <b style="color:red">X</b> SMART_EVENT_DUMMY_EFFECT | ||
| 66 | | 66 | ||
Line 1,827: | Line 1,836: | ||
| 68 | | 68 | ||
| [[game_event | | [[game_event SF#eventEntry|game_event.eventEntry]] | ||
| | | | ||
Line 1,843: | Line 1,852: | ||
| 69 | | 69 | ||
| [[game_event | | [[game_event SF#eventEntry|game_event.eventEntry]] | ||
| | | | ||
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| 1 | | 1 | ||
| [[ | | [[Creature_text_SF#group_id|Creature_text.groupid]] | ||
| duration to wait before TEXT_OVER event is triggered | | duration to wait before TEXT_OVER event is triggered | ||
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| 2 | | 2 | ||
| [[FactionTemplate. | | [[FactionTemplate.dbc_SF|FactionID]] (or 0 for default) | ||
| | | | ||
Line 1,963: | Line 1,972: | ||
| 3 | | 3 | ||
| [[ | | [[Creature_template_SF#entry|Creature_template.entry]](param1) | ||
| [[ | | [[Creature_template_SF#modelid1-4|Creature_template.modelID]](param2) | ||
| | | | ||
Line 2,003: | Line 2,012: | ||
| 5 | | 5 | ||
| [[ | | [[Emote.dbc_SF#id|EmoteId]] | ||
| | | | ||
Line 2,023: | Line 2,032: | ||
| 6 | | 6 | ||
| [[ | | [[Quest_template_SF#id|QuestID]] | ||
| | | | ||
Line 2,043: | Line 2,052: | ||
| 7 | | 7 | ||
| [[ | | [[Quest_template_SF#id|QuestID]] | ||
| | | | ||
Line 2,063: | Line 2,072: | ||
| 8 | | 8 | ||
| [[ | | [[Smart_scripts_SF#React_States|State]] | ||
| | | | ||
Line 2,103: | Line 2,112: | ||
| 10 | | 10 | ||
| [[ | | [[Emote.dbc_SF#id|EmoteId1]] | ||
| [[ | | [[Emote.dbc_SF#id|EmoteId2]] | ||
| [[ | | [[Emote.dbc_SF#id|EmoteId3...]] | ||
| | | | ||
Line 2,143: | Line 2,152: | ||
| 12 | | 12 | ||
| [[ | | [[Creature_template_SF#entry|Creature_template.entry]] | ||
| [[#Summon Types|Summon type]] | | [[#Summon Types|Summon type]] | ||
Line 2,203: | Line 2,212: | ||
| 15 | | 15 | ||
| [[ | | [[Quest_template_SF#id|QuestID]] | ||
| | | | ||
Line 2,223: | Line 2,232: | ||
| 16 | | 16 | ||
| [[ | | [[Quest_template_SF#id|QuestID]] | ||
| SpellId | | SpellId | ||
Line 2,243: | Line 2,252: | ||
| 17 | | 17 | ||
| [[ | | [[Emote.dbc_SF#id|EmoteId]] | ||
| | | | ||
Line 2,263: | Line 2,272: | ||
| 18 | | 18 | ||
| [[ | | [[Creature_template_SF#unit_flags|Creature_template.unit_flags]] (may be more than one field OR'd together) | ||
| | | | ||
Line 2,283: | Line 2,292: | ||
| 19 | | 19 | ||
| [[ | | [[Creature_template_SF#unit_flags|Creature_template.unit_flags]] (may be more than one field OR'd together) | ||
| | | | ||
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| 22 | | 22 | ||
| [[ | | [[Smart_scripts_SF#event_phase_mask|smart_scripts.event_phase_mask]] | ||
| | | | ||
Line 2,423: | Line 2,432: | ||
| 26 | | 26 | ||
| [[ | | [[Quest_template_SF#id|QuestID]] | ||
| | | | ||
Line 2,443: | Line 2,452: | ||
| 27 | | 27 | ||
| [[ | | [[Creature_template_SF#entry|Creature_template.entry]] | ||
| SpellId | | SpellId | ||
Line 2,487: | Line 2,496: | ||
| Angle (0 = Default value) | | Angle (0 = Default value) | ||
| End [[ | | End [[Creature_template_SF#entry|creature_template.entry]] | ||
| credit | | credit | ||
Line 2,503: | Line 2,512: | ||
| 30 | | 30 | ||
| [[ | | [[Creature_SF#phaseMask|Creature.phasemask]] 1 | ||
| [[ | | [[Creature_SF#phaseMask|Creature.phasemask]] 2 | ||
| [[ | | [[Creature_SF#phaseMask|Creature.phasemask]] 3... | ||
| | | | ||
Line 2,523: | Line 2,532: | ||
| 31 | | 31 | ||
| [[ | | [[Creature_SF#phaseMask|Creature.phasemask]] minimum | ||
| [[ | | [[Creature_SF#phaseMask|Creature.phasemask]] maximum | ||
| | | | ||
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| 33 | | 33 | ||
| [[ | | [[Creature_template_SF#entry|Creature_template.entry]] | ||
| | | | ||
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| | | | ||
| This is the ID from [[ | | This is the ID from [[Quest_template_SF#RequiredNpcOrGo|quest_template.RequiredNpcOrGo]] | ||
|- | |- | ||
Line 2,623: | Line 2,632: | ||
| 36 | | 36 | ||
| [[ | | [[Creature_template_SF#entry|Creature_template.entry]] | ||
| Team (updates creature_template to given entry) | | Team (updates creature_template to given entry) | ||
Line 2,763: | Line 2,772: | ||
| 43 | | 43 | ||
| [[ | | [[Creature_template_SF#entry|Creature_template.entry]] | ||
| [[ | | [[Creature_template_SF#modelid1-4|Creature_template.modelID]] | ||
| | | | ||
Line 2,783: | Line 2,792: | ||
| 44 | | 44 | ||
| [[ | | [[Creature_SF#phaseMask|Creature.phasemask]] | ||
| | | | ||
Line 2,903: | Line 2,912: | ||
| 50 | | 50 | ||
| [[ | | [[Gameobject_template_SF#entry|Gameobject_template.entry]] | ||
| DespawnTime in ms | | DespawnTime in ms | ||
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| walk = 0 run = 1 | | walk = 0 run = 1 | ||
| [[ | | [[Waypoints_SF#entry|Waypoints.entry]] | ||
| canRepeat | | canRepeat | ||
| [[ | | [[Quest_template_SF#id|Quest_template.id]] | ||
| despawntime | | despawntime | ||
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| despawnTime | | despawnTime | ||
| [[ | | [[Quest_template_SF#id|Quest_template.id]] | ||
| fail (0/1) | | fail (0/1) | ||
Line 3,023: | Line 3,032: | ||
| 56 | | 56 | ||
| [[ | | [[Item_template_SF#entry|Item_template.entry]] | ||
| count | | count | ||
Line 3,043: | Line 3,052: | ||
| 57 | | 57 | ||
| [[ | | [[Item_template_SF#entry|Item_template.entry]] | ||
| count | | count | ||
Line 3,063: | Line 3,072: | ||
| 58 | | 58 | ||
| [[ | | [[Smart_scripts_SF#Predefined_SAI_templates|TemplateID]] | ||
| | | | ||
Line 3,143: | Line 3,152: | ||
| 62 | | 62 | ||
| [[Map. | | [[Map.dbc_SF|MapID]] | ||
| | | | ||
Line 3,323: | Line 3,332: | ||
| 71 | | 71 | ||
| [[ | | [[Creature_equip_template_SF#entry|Creature_equip_template.entry]] | ||
| Slotmask | | Slotmask | ||
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| | | | ||
|[[ | |[[Gossip_menu_option_SF#action_menu_id|gossip_menu_option.action_menu_id]] must be 0, and [[Smart_scripts_SF#target_type|target_type]] must be 7 | ||
|- | |- | ||
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| 80 | | 80 | ||
| [[ | | [[Smart_scripts_SF#entryorguid|EntryOrGuid]] | ||
| timer update type(0 OOC, 1 IC, 2 ALWAYS) | | timer update type(0 OOC, 1 IC, 2 ALWAYS) | ||
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| 81 | | 81 | ||
| [[ | | [[Creature_template_SF#npcflag|Creature_template.npcflag]] | ||
| | | | ||
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| 82 | | 82 | ||
| [[ | | [[Creature_template_SF#npcflag|Creature_template.npcflag]] | ||
| | | | ||
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| 83 | | 83 | ||
| [[ | | [[Creature_template_SF#npcflag|Creature_template.npcflag]] | ||
| | | | ||
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| 84 | | 84 | ||
| [[ | | [[Creature_text_SF#group_id|Creature_text.groupID]] | ||
| | | | ||
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| 87 | | 87 | ||
| [[ | | [[Smart_scripts_SF#entryorguid|EntryOrGuid 1]] | ||
| [[ | | [[Smart_scripts_SF#entryorguid|EntryOrGuid 2]] | ||
| [[ | | [[Smart_scripts_SF#entryorguid|EntryOrGuid 3]] | ||
| [[ | | [[Smart_scripts_SF#entryorguid|EntryOrGuid 4]] | ||
| [[ | | [[Smart_scripts_SF#entryorguid|EntryOrGuid 5]] | ||
| [[ | | [[Smart_scripts_SF#entryorguid|EntryOrGuid 6]] | ||
| Will select one entry from the ones provided. 0 is ignored. | | Will select one entry from the ones provided. 0 is ignored. | ||
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| 88 | | 88 | ||
| [[ | | [[Smart_scripts_SF#entryorguid|EntryOrGuid 1]] | ||
| [[ | | [[Smart_scripts_SF#entryorguid|EntryOrGuid 2]] | ||
| | | | ||
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| 90 | | 90 | ||
| [[ | | [[Creature_addon_SF#bytes1|Value]] | ||
| | | | ||
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| 91 | | 91 | ||
| [[ | | [[Creature_addon_SF#bytes1|Value]] | ||
| | | | ||
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| 94 | | 94 | ||
| [[ | | [[Creature_template_SF#dynamicflags|dynamicflag]]. | ||
| | | | ||
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| 95 | | 95 | ||
| [[ | | [[Creature_template_SF#dynamicflags|dynamicflags]] | ||
| | | | ||
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| 96 | | 96 | ||
| [[ | | [[Creature_template_SF#dynamicflags|dynamicflags]] | ||
| | | | ||
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| 98 | | 98 | ||
| [[ | | [[Gossip_menu_option_SF#menu_id|Gossip_menu_option.menuId]] | ||
| [[ | | [[Gossip_menu_option_SF#npc_text_id|Gossip_menu_option.npc_text_id]] | ||
| | | | ||
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| Can be used together with 'SMART_EVENT_GOSSIP_HELLO' to set custom gossip. | | Can be used together with 'SMART_EVENT_GOSSIP_HELLO' to set custom gossip. | ||
|- | |||
| SMART_ACTION_SET_RANDOM_HEALTH | |||
| 99 | |||
| MinPctHealth | |||
| MaxPctHealth | |||
| | |||
| | |||
| | |||
| | |||
| Set current health random percentage between Min/Max (DOES NOT CHANGE MAX HEALTH) | |||
|- | |- | ||
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| SMART_ACTION_GO_SET_LOOT_STATE | | SMART_ACTION_GO_SET_LOOT_STATE | ||
| | | 100 | ||
| LootState (0 - Not ready, 1 - Ready, 2 - Activated, 3 - Just deactivated) | | LootState (0 - Not ready, 1 - Ready, 2 - Activated, 3 - Just deactivated) | ||
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| | | | ||
| | |||
| | |||
|- | |||
| SMART_ACTION_SEND_TARGET_TO_TARGET | |||
| 101 | |||
| | |||
| | |||
| | |||
| | | | ||
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| | | | ||
| | | | ||
| | |||
|- | |||
| SMART_ACTION_SET_MANA | |||
| 102 | |||
| SetManaAmount | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| Set current mana to a specific amount (NOT percentage). If amount given is greater than unit's max mana, will set unit's current mana at full (Will NOT change unit's max mana) | |||
|- | |||
| SMART_ACTION_CHARACTER_SAVE | |||
| 103 | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| Force Character to save current data to the database (useful in heavily phased areas to prevent player from logging in wrong phase) | |||
|- | |||
| SMART_ACTION_CHARACTER_BIND | |||
| 104 | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| Force Character to update their current hearthstone bind location - This will update bind location to their current coordinates (again, useful in heavily phased areas to prevent player from hearthstoning back into wrong phase) | |||
|} | |||
<br> | <br> | ||
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| 9 | | 9 | ||
| [[ | | [[Creature_template_SF#entry|creatureEntry]] (0 any) | ||
| minDist | | minDist | ||
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| 11 | | 11 | ||
| [[ | | [[Creature_template_SF#entry|creatureEntry]] (0 any) | ||
| maxDist | | maxDist | ||
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| 13 | | 13 | ||
| [[ | | [[Gameobject_template_SF#entry|goEntry]] (0 any) | ||
| minDist | | minDist | ||
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| 15 | | 15 | ||
| [[ | | [[Gameobject_template_SF#entry|goEntry]] (0 any) | ||
| maxDist | | maxDist | ||
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| 19 | | 19 | ||
| [[ | | [[Creature_template_SF#entry|creatureEntry]] (0 any) | ||
| maxDist | | maxDist | ||
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| 20 | | 20 | ||
| [[ | | [[Gameobject_template_SF#entry|goEntry]] (0 any) | ||
| maxDist | | maxDist |
Latest revision as of 13:57, 6 July 2012
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Smart_Scripts_SF
This table controls events for the SmartAI system.
Structure
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
entryorguid | int(11) | signed | PRI | NO | None | ||
source_type | tinyint(3) | unsigned | PRI | NO | 0 | ||
id | smallint(5) | unsigned | PRI | NO | 0 | ||
link | smallint(5) | unsigned | PRI | NO | 0 | ||
event_type | tinyint(3) | unsigned | NO | 0 | |||
event_phase_mask | tinyint(3) | unsigned | NO | 0 | |||
event_chance | tinyint(3) | unsigned | NO | 100 | |||
event_flags | tinyint(3) | unsigned | NO | 0 | |||
event_param1 | int(10) | unsigned | NO | 0 | |||
event_param2 | int(10) | unsigned | NO | 0 | |||
event_param3 | int(10) | unsigned | NO | 0 | |||
event_param4 | int(10) | unsigned | NO | 0 | |||
action_type | tinyint(3) | unsigned | NO | 0 | |||
action_param1 | int(10) | unsigned | NO | 0 | |||
action_param2 | int(10) | unsigned | NO | 0 | |||
action_param3 | int(10) | unsigned | NO | 0 | |||
action_param4 | int(10) | unsigned | NO | 0 | |||
action_param5 | int(10) | unsigned | NO | 0 | |||
action_param6 | int(10) | unsigned | NO | 0 | |||
target_type | tinyint(3) | unsigned | NO | 0 | |||
target_param1 | int(10) | unsigned | NO | 0 | |||
target_param2 | int(10) | unsigned | NO | 0 | |||
target_param3 | int(10) | unsigned | NO | 0 | |||
target_x | float | signed | NO | 0 | |||
target_y | float | signed | NO | 0 | |||
target_z | float | signed | NO | 0 | |||
target_o | float | signed | NO | 0 | |||
comment | text | signed | NO | Event Comment |
Description of the fields
Please note: X means that the feature/option is not (yet) implemented.
entryorguid
- EntryOrGuid > 0: entry of the creature / game object / etc.
- EntryOrGuid < 0: guid of the creature / game object / etc.
- Depends on source_type.
Example1: Lets say we want all Azure Netherwing Drakes to perform this action... our creature_template entry=23456 EntryorGuid= 23456 Example2: Lets say we only want ONE Azure Netherwing Drake to perform this action... his guid=1234 EntryorGuid= -1234
source_type
- Object type: creature, game object, spell.
id
- Incremental id bound to each entryorguid&source_type (0, 1, 2, ...).
- Every event for a single creature or gobject needs its own specific id number
- EXAMPLE: CreatureX
- EVENT 1 would have id= 0
- EVENT 2 would have id= 1
- EVENT 3 would have id= 2
- Etc...
- EXAMPLE: CreatureX
link
- Simple event linking;
- Example: if id = 0 and link = 1; id 1 will only be able to occur if id = 0 was triggered.
- NOTE: id 1 must then be event type 61 (SMART_EVENT_LINK)
- To set multiple links, each event (in order) must then link the next event
Example: Event1-> id=0, link=1 Event2-> id=1, link=2 (Cannot Occur unless id=0 was triggered) Event3-> id=2, link=3 (Cannot Occur unless id=1 was triggered) Event4-> id=3, link=0 (Cannot Occur unless id=2 was triggered) etc.
NOTE: Also, if you have an event linked (SMART_EVENT_LINK), it will follow the "chance" of the prior linked event... NOT the chance set on that specific event.
event_type, event_param1, event_param2, event_param3, event_param4:
- Smart_event to be used.
event_phase_mask
- Event will only be able to occur if creature/GO is in this phase;
- 0 means all phases;
- All events default in phase 0
- (Inverse of EAI: event_inverse_phase_mask).
event_chance
- Probability of the event to occur, in percentage;
- 0-100%.
event_flags
- Sets if the event should not repeat or should only happen in a given instance/dungeon difficulty (if applicable);
- Values can be added together (bitwise math).
- Action what will be used if event is triggered.
target_type, target_param1, target_param2, target_param3, target_x, target_y, target_z, target_o:
- Defines the target of the event and/or action.
comment
Commenting on SAI uses a template which is the following: (with an example)
"Creature name - Event - Action" "Minion of Gurok - On spawn - Set Random Movement"
Quick notes:
- Always update creature_template,gameobject_template or areatrigger_scripts with:
UPDATE `creature_template` SET `AIName`='SmartAI' WHERE `entry`=y; UPDATE `gameobject_template` SET `AIName`='SmartGameObjectAI' WHERE `entry`=y; INSERT INTO `areatrigger_scripts` (`entry`, `ScriptName`) VALUES(y,'SmartTrigger');
- If the creature or GO is inside a dungeon, set event_flags accordingly to the instance difficulty (heroic, 25 man, etc.).
- In case of doubt about an Event, Action or Target, check source code (src/server/game/AI/SmartScripts files; mainly SmartScript.cpp)
source_type
Name | Value |
---|---|
SMART_SCRIPT_TYPE_CREATURE | 0 |
SMART_SCRIPT_TYPE_GAMEOBJECT | 1 |
SMART_SCRIPT_TYPE_AREATRIGGER | 2 |
X SMART_SCRIPT_TYPE_EVENT | 3 |
X SMART_SCRIPT_TYPE_GOSSIP | 4 |
X SMART_SCRIPT_TYPE_QUEST | 5 |
X SMART_SCRIPT_TYPE_SPELL | 6 |
X SMART_SCRIPT_TYPE_TRANSPORT | 7 |
X SMART_SCRIPT_TYPE_INSTANCE | 8 |
SMART_SCRIPT_TYPE_TIMED_ACTIONLIST | 9 |
event_type
Name | Value | Param1 | Param2 | Param3 | Param4 | Comment | |
---|---|---|---|---|---|---|---|
SMART_EVENT_UPDATE_IC | 0 | InitialMin (minimum time to wait before execute) | InitialMax (maximum time to wait before execute) | RepeatMin (When repeating, minimum wait for repeat - If 0, will not repeat) | RepeatMax (When repeating, maximum wait for repeat - If 0, will not repeat) | In combat. | |
SMART_EVENT_UPDATE_OOC | 1 | InitialMin | InitialMax | RepeatMin | RepeatMax | Out of combat. | |
SMART_EVENT_HEALT_PCT | 2 | HPMin% | HPMax% | RepeatMin | RepeatMax | Health Percentage | |
SMART_EVENT_MANA_PCT | 3 | ManaMin% | ManaMax% | RepeatMin | RepeatMax | Mana Percentage | |
SMART_EVENT_AGGRO | 4 | On Creature Aggro | |||||
SMART_EVENT_KILL | 5 | CooldownMin0 | CooldownMax1 | playerOnly2 | else creature entry3 | On Creature Kill | |
SMART_EVENT_DEATH | 6 | On Creature Death | |||||
SMART_EVENT_EVADE | 7 | On Creature Evade Attack | |||||
SMART_EVENT_SPELLHIT | 8 | SpellID | School | CooldownMin | CooldownMax | On Creature/Gameobject Spell Hit | |
SMART_EVENT_RANGE | 9 | MinDist | MaxDist | RepeatMin | RepeatMax | On Target In Range | |
SMART_EVENT_OOC_LOS | 10 | NoHostile | MaxRange | CooldownMin | CooldownMax | On Target In Distance Out of Combat | |
SMART_EVENT_RESPAWN | 11 | type | MapId | ZoneId | On Creature/Gameobject Respawn | ||
SMART_EVENT_TARGET_HEALTH_PCT | 12 | HPMin% | HPMax% | RepeatMin | RepeatMax | On Target Health Percentage | |
SMART_EVENT_TARGET_CASTING | 13 | RepeatMin | RepeatMax | On Target Casting Spell | |||
SMART_EVENT_FRIENDLY_HEALTH | 14 | HPDeficit | Radius | RepeatMin | RepeatMax | On Friendly Health Deficit | |
SMART_EVENT_FRIENDLY_IS_CC | 15 | Radius | RepeatMin | RepeatMax | |||
SMART_EVENT_FRIENDLY_MISSING_BUFF | 16 | SpellId | Radius | RepeatMin | RepeatMax | On Friendly Lost Buff | |
SMART_EVENT_SUMMONED_UNIT | 17 | CretureId (0 all) | CooldownMin | CooldownMax | On Creature/Gameobject Summoned Unit | ||
SMART_EVENT_TARGET_MANA_PCT | 18 | ManaMin% | ManaMax% | RepeatMin | RepeatMax | On Target Mana Percentage | |
SMART_EVENT_ACCEPTED_QUEST | 19 | QuestID (0 any) | On Target Accepted Quest | ||||
SMART_EVENT_REWARD_QUEST | 20 | QuestID (0 any) | On Target Rewarded Quest | ||||
SMART_EVENT_REACHED_HOME | 21 | On Creature Reached Home | |||||
SMART_EVENT_RECEIVE_EMOTE | 22 | EmoteId | CooldownMin | CooldownMax | condition | val1,val2,val3 (?) | |
SMART_EVENT_HAS_AURA | 23 | SpellID | Stacks | RepeatMin | RepeatMax | On Creature Has Aura | |
SMART_EVENT_TARGET_BUFFED | 24 | SpellID | Stacks | RepeatMin | RepeatMax | On Target Buffed With Spell | |
SMART_EVENT_RESET | 25 | After Combat, On Respawn or Spawn | |||||
SMART_EVENT_IC_LOS | 26 | NoHostile | MaxRange | CooldownMin | CooldownMax | On Target In Distance In Combat | |
SMART_EVENT_PASSENGER_BOARDED | 27 | CooldownMin | CooldownMax | ||||
SMART_EVENT_PASSENGER_REMOVED | 28 | CooldownMin | CooldownMax | ||||
SMART_EVENT_CHARMED | 29 | On Creature Charmed | |||||
SMART_EVENT_CHARMED_TARGET | 30 | On Target Charmed | |||||
SMART_EVENT_SPELLHIT_TARGET | 31 | SpellId | School | RepeatMin | RepeatMax | On Target Spell Hit | |
SMART_EVENT_DAMAGED | 32 | MinDmg | MaxDmg | RepeatMin | RepeatMax | On Creature Damaged | |
SMART_EVENT_DAMAGED_TARGET | 33 | MinDmg | MaxDmg | RepeatMin | RepeatMax | On Target Damaged | |
SMART_EVENT_MOVEMENTINFORM | 34 | MovementType (any) | PointID | ||||
SMART_EVENT_SUMMON_DESPAWNED | 35 | Entry | CooldownMin | CooldownMax | On Summoned Unit Despawned | ||
SMART_EVENT_CORPSE_REMOVED | 36 | On Creature Corpse Removed | |||||
SMART_EVENT_AI_INIT | 37 | ||||||
SMART_EVENT_DATA_SET | 38 | Field | Value | CooldownMin | CooldownMax | On Creature/Gameobject Data Set, Can be used with SMART_ACTION_SET_DATA | |
SMART_EVENT_WAYPOINT_START | 39 | PointId (0 any) | pathId (0 any) | On Creature Waypoint ID Started | |||
SMART_EVENT_WAYPOINT_REACHED | 40 | PointId (0 any) | pathId (0 any) | On Creature Waypoint ID Reached (Does not function if creature is running) | |||
X SMART_EVENT_TRANSPORT_ADDPLAYER | 41 | ||||||
X SMART_EVENT_TRANSPORT_ADDCREATURE | 42 | Entry (0 any) | |||||
XSMART_EVENT_TRANSPORT_REMOVE_PLAYER | 43 | ||||||
X SMART_EVENT_TRANSPORT_RELOCATE | 44 | PointId | |||||
X SMART_EVENT_INSTANCE_PLAYER_ENTER | 45 | Team (0 any) | CooldownMin | CooldownMax | |||
SMART_EVENT_AREATRIGGER_ONTRIGGER | 46 | TriggerId (0 any) | |||||
X SMART_EVENT_QUEST_ACCEPTED | 47 | On Target Quest Accepted (Use event 19 instead) | |||||
X SMART_EVENT_QUEST_OBJ_COPLETETION | 48 | On Target Quest Objective Completed | |||||
X SMART_EVENT_QUEST_COMPLETION | 49 | On Target Quest Completed | |||||
X SMART_EVENT_QUEST_REWARDED | 50 | On Target Quest Rewarded (Use event 20 instead) | |||||
X SMART_EVENT_QUEST_FAIL | 51 | On Target Quest Field | |||||
SMART_EVENT_TEXT_OVER | 52 | GroupId (from creatue_text) | CreatureId (0 any) | On TEXT_OVER Event Triggered After SMART_ACTION_TALK | |||
SMART_EVENT_RECEIVE_HEAL | 53 | MinHeal | MaxHeal | CooldownMin | CooldownMax | On Creature Received Healing | |
SMART_EVENT_JUST_SUMMONED | 54 | On Creature Just spawned | |||||
SMART_EVENT_WAYPOINT_PAUSED | 55 | PointId (0 any) | pathID (0 any) | On Creature Paused at Waypoint ID | |||
SMART_EVENT_WAYPOINT_RESUMED | 56 | PointId (0 any) | pathID (0 any) | On Creature Resumed after Waypoint ID | |||
SMART_EVENT_WAYPOINT_STOPPED | 57 | PointId (0 any) | pathID (0 any) | On Creature Stopped On Waypoint ID | |||
SMART_EVENT_WAYPOINT_ENDED | 58 | PointId (0 any) | pathID (0 any) | On Creature Waypoint Path Ended (Does not function if creature is running) | |||
SMART_EVENT_TIMED_EVENT_TRIGGERED | 59 | Id | |||||
SMART_EVENT_UPDATE | 60 | InitialMin | InitialMax | RepeatMin | RepeatMax | ||
SMART_EVENT_LINK | 61 | used to link together multiple events | |||||
SMART_EVENT_GOSSIP_SELECT | 62 | menu_ID | ID | ||||
SMART_EVENT_JUST_CREATED | 63 | ||||||
SMART_EVENT_GOSSIP_HELLO | 64 | ||||||
SMART_EVENT_FOLLOW_COMPLETED | 65 | ||||||
X SMART_EVENT_DUMMY_EFFECT | 66 | spellId | effectIndex | ||||
SMART_EVENT_IS_BEHIND_TARGET | 67 | CooldownMin | CooldownMax | ||||
SMART_EVENT_GAME_EVENT_START | 68 | game_event.eventEntry | |||||
SMART_EVENT_GAME_EVENT_END | 69 | game_event.eventEntry | |||||
SMART_EVENT_GO_STATE_CHANGED | 70 | State (0 - Active, 1 - Ready, 2 - Active alternative) |
action_type
Name | Value | Param1 | Param2 | Param3 | Param4 | Param5 | Param6 | Comment |
---|---|---|---|---|---|---|---|---|
SMART_ACTION_NONE | 0 | Do nothing | ||||||
SMART_ACTION_TALK | 1 | Creature_text.groupid | duration to wait before TEXT_OVER event is triggered | Param2 in Milliseconds. | ||||
SMART_ACTION_SET_FACTION | 2 | FactionID (or 0 for default) | ||||||
SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL | 3 | Creature_template.entry(param1) | Creature_template.modelID(param2) | Take DisplayID of creature (param1) OR Turn to DisplayID (param2) OR Both = 0 for Demorph | ||||
SMART_ACTION_SOUND | 4 | SoundId | TextRange | Play Sound | ||||
SMART_ACTION_PLAY_EMOTE | 5 | EmoteId | Play Emote | |||||
SMART_ACTION_FAIL_QUEST | 6 | QuestID | Fail Quest of Target | |||||
SMART_ACTION_ADD_QUEST | 7 | QuestID | Add Quest to Target | |||||
SMART_ACTION_SET_REACT_STATE | 8 | State | React State. Can be Aggressive, Passive or Defensive. | |||||
SMART_ACTION_ACTIVATE_GOBJECT | 9 | Activate Object | ||||||
SMART_ACTION_RANDOM_EMOTE | 10 | EmoteId1 | EmoteId2 | EmoteId3... | Play Random Emote | |||
SMART_ACTION_CAST | 11 | SpellId | CastFlags | Cast Spell ID at Target | ||||
SMART_ACTION_SUMMON_CREATURE | 12 | Creature_template.entry | Summon type | duration in ms | StorageID (always 0) | attackInvoker | Summon Unit | |
SMART_ACTION_THREAT_SINGLE_PCT | 13 | Threat% | Change Threat Percentage for Single Target | |||||
SMART_ACTION_THREAT_ALL_PCT | 14 | Threat% | Change Threat Percentage for All Enemies | |||||
SMART_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS | 15 | QuestID | ||||||
SMART_ACTION_SEND_CASTCREATUREORGO | 16 | QuestID | SpellId | |||||
SMART_ACTION_SET_EMOTE_STATE | 17 | EmoteId | Play Emote Continuously | |||||
SMART_ACTION_SET_UNIT_FLAG | 18 | Creature_template.unit_flags (may be more than one field OR'd together) | Can set Multi-able flags at once | |||||
SMART_ACTION_REMOVE_UNIT_FLAG | 19 | Creature_template.unit_flags (may be more than one field OR'd together) | Can Remove Multi-able flags at once | |||||
SMART_ACTION_AUTO_ATTACK | 20 | AllowAttackState (0 = Stop attack, anything else means continue attacking) | Stop or Continue Automatic Attack. | |||||
SMART_ACTION_ALLOW_COMBAT_MOVEMENT | 21 | AllowCombatMovement (0 = Stop combat based movement, anything else continue attacking) | Allow or Disable Combat Movement | |||||
SMART_ACTION_SET_EVENT_PHASE | 22 | smart_scripts.event_phase_mask | ||||||
SMART_ACTION_INC_EVENT_PHASE | 23 | Increment | Decrement | Set param1 OR param2 (not both). Value 0 has no effect. | ||||
SMART_ACTION_EVADE | 24 | Evade Incoming Attack | ||||||
SMART_ACTION_FLEE_FOR_ASSIST | 25 | 0/1 (If you want the fleeing NPC to say attempts to flee text on flee, use 1 on param1. For no message use 0.) | If you want the fleeing NPC to say '%s attempts to run away in fear!' on flee, use 1 on param1. 0 for no message. | |||||
SMART_ACTION_CALL_GROUPEVENTHAPPENS | 26 | QuestID | ||||||
SMART_ACTION_CALL_CASTEDCREATUREORGO | 27 | Creature_template.entry | SpellId | |||||
SMART_ACTION_REMOVEAURASFROMSPELL | 28 | Spellid | ||||||
SMART_ACTION_FOLLOW | 29 | Distance (0 = Default value) | Angle (0 = Default value) | End creature_template.entry | credit | creditType (0monsterkill, 1event) | Follow Target | |
SMART_ACTION_RANDOM_PHASE | 30 | Creature.phasemask 1 | Creature.phasemask 2 | Creature.phasemask 3... | ||||
SMART_ACTION_RANDOM_PHASE_RANGE | 31 | Creature.phasemask minimum | Creature.phasemask maximum | |||||
SMART_ACTION_RESET_GOBJECT | 32 | Reset Gameobject | ||||||
SMART_ACTION_CALL_KILLEDMONSTER | 33 | Creature_template.entry | This is the ID from quest_template.RequiredNpcOrGo | |||||
SMART_ACTION_SET_INST_DATA | 34 | Field | Data | Set Instance Data | ||||
SMART_ACTION_SET_INST_DATA64 | 35 | Field | Set Instance Data uint64 | |||||
SMART_ACTION_UPDATE_TEMPLATE | 36 | Creature_template.entry | Team (updates creature_template to given entry) | |||||
SMART_ACTION_DIE | 37 | Kill Target | ||||||
SMART_ACTION_SET_IN_COMBAT_WITH_ZONE | 38 | |||||||
SMART_ACTION_CALL_FOR_HELP | 39 | Radius in yards that other creatures must be to acknowledge the cry for help | ||||||
SMART_ACTION_SET_SHEATH | 40 | Sheath (0-unarmed, 1-melee, 2-ranged) | ||||||
SMART_ACTION_FORCE_DESPAWN | 41 | timer | Despawn Target after param1 Milliseconds | |||||
SMART_ACTION_SET_INVINCIBILITY_HP_LEVEL | 42 | MinHpValue(+pct,-flat) | ||||||
SMART_ACTION_MOUNT_TO_ENTRY_OR_MODEL | 43 | Creature_template.entry | Creature_template.modelID | Mount to Creature Entry (param1) OR Mount to Creature Display (param2) Or both = 0 for Unmount | ||||
SMART_ACTION_SET_INGAME_PHASE_MASK | 44 | Creature.phasemask | ||||||
SMART_ACTION_SET_DATA | 45 | Field | Data | Set Data For Target, can be used with SMART_EVENT_DATA_SET | ||||
SMART_ACTION_MOVE_FORWARD | 46 | Distance in yards | ||||||
SMART_ACTION_SET_VISIBILITY | 47 | 0/1 | ||||||
SMART_ACTION_SET_ACTIVE | 48 | |||||||
SMART_ACTION_ATTACK_START | 49 | |||||||
SMART_ACTION_SUMMON_GO | 50 | Gameobject_template.entry | DespawnTime in ms | |||||
SMART_ACTION_KILL_UNIT | 51 | |||||||
SMART_ACTION_ACTIVATE_TAXI | 52 | TaxiID | ||||||
SMART_ACTION_WP_START | 53 | walk = 0 run = 1 | Waypoints.entry | canRepeat | Quest_template.id | despawntime | reactState | |
SMART_ACTION_WP_PAUSE | 54 | time | ||||||
SMART_ACTION_WP_STOP | 55 | despawnTime | Quest_template.id | fail (0/1) | ||||
SMART_ACTION_ADD_ITEM | 56 | Item_template.entry | count | |||||
SMART_ACTION_REMOVE_ITEM | 57 | Item_template.entry | count | |||||
SMART_ACTION_INSTALL_AI_TEMPLATE | 58 | TemplateID | ||||||
SMART_ACTION_SET_RUN | 59 | 0 = Off / 1 = On | ||||||
SMART_ACTION_SET_FLY | 60 | 0 = Off / 1 = On | ||||||
SMART_ACTION_SET_SWIM | 61 | 0 = Off / 1 = On | ||||||
SMART_ACTION_TELEPORT | 62 | MapID | Continue this action with the TARGET_TYPE column. Use any target_type, and use target_x, target_y, target_z, target_o as the coordinates | |||||
SMART_ACTION_STORE_VARIABLE_DECIMAL | 63 | varID | number | |||||
SMART_ACTION_STORE_TARGET_LIST | 64 | varID | ||||||
SMART_ACTION_WP_RESUME | 65 | |||||||
SMART_ACTION_SET_ORIENTATION | 66 | This depends on whet target script have if SMART_TARGET_SELF than Facing will be set like in HomePosition, When SMART_TARGET_POSITION you need to set target_o. 0 = North, West = 1.5, South = 3, East = 4.5 | ||||||
SMART_ACTION_CREATE_TIMED_EVENT | 67 | id | InitialMin | InitialMax | RepeatMin(only if it repeats) | RepeatMax(only if it repeats) | chance | |
SMART_ACTION_PLAYMOVIE | 68 | entry | ||||||
SMART_ACTION_MOVE_TO_POS | 69 | PointId | PointId is called by SMART_EVENT_MOVEMENTINFORM. Continue this action with the TARGET_TYPE column. Use any target_type, and use target_x, target_y, target_z, target_o as the coordinates | |||||
SMART_ACTION_RESPAWN_TARGET | 70 | Respawntime in seconds for gameobjects (only GOs) | ||||||
SMART_ACTION_EQUIP | 71 | Creature_equip_template.entry | Slotmask | slot1 (item_template.entry) | Slot2 (item_template.entry) | Slot3 (item_template.entry) | only slots with mask set will be sent to client, bits are 1, 2, 4, leaving mask 0 is defaulted to mask 7 (send all), Slots1-3 are only used if no Param1 is set | |
SMART_ACTION_CLOSE_GOSSIP | 72 | gossip_menu_option.action_menu_id must be 0, and target_type must be 7 | ||||||
SMART_ACTION_TRIGGER_TIMED_EVENT | 73 | id(>1) | ||||||
SMART_ACTION_REMOVE_TIMED_EVENT | 74 | id(>1) | ||||||
SMART_ACTION_ADD_AURA | 75 | SpellId | ||||||
SMART_ACTION_OVERRIDE_SCRIPT_BASE_OBJECT | 76 | WARNING: CAN CRASH CORE, do not use if you dont know what you are doing | ||||||
SMART_ACTION_RESET_SCRIPT_BASE_OBJECT | 77 | |||||||
SMART_ACTION_CALL_SCRIPT_RESET | 78 | |||||||
None | 79 | |||||||
SMART_ACTION_CALL_TIMED_ACTIONLIST | 80 | EntryOrGuid | timer update type(0 OOC, 1 IC, 2 ALWAYS) | |||||
SMART_ACTION_SET_NPC_FLAG | 81 | Creature_template.npcflag | ||||||
SMART_ACTION_ADD_NPC_FLAG | 82 | Creature_template.npcflag | ||||||
SMART_ACTION_REMOVE_NPC_FLAG | 83 | Creature_template.npcflag | ||||||
SMART_ACTION_SIMPLE_TALK | 84 | Creature_text.groupID | Makes a player say text. SMART_EVENT_TEXT_OVER is not triggered and whispers can not be used. | |||||
SMART_ACTION_INVOKER_CAST | 85 | SpellID | castFlags | if avaliable, last used invoker will cast spellId with castFlags on targets | ||||
SMART_ACTION_CROSS_CAST | 86 | SpellID | castFlags | CasterTargetType | CasterTarget param1 | CasterTarget param2 | CasterTarget param3 | |
SMART_ACTION_CALL_RANDOM_TIMED_ACTIONLIST | 87 | EntryOrGuid 1 | EntryOrGuid 2 | EntryOrGuid 3 | EntryOrGuid 4 | EntryOrGuid 5 | EntryOrGuid 6 | Will select one entry from the ones provided. 0 is ignored. |
SMART_ACTION_CALL_RANDOM_RANGE_TIMED_ACTIONLIST | 88 | EntryOrGuid 1 | EntryOrGuid 2 | 0 is ignored. | ||||
SMART_ACTION_RANDOM_MOVE | 89 | Max distance in yards | ||||||
SMART_ACTION_SET_UNIT_FIELD_BYTES_1 | 90 | Value | ||||||
SMART_ACTION_REMOVE_UNIT_FIELD_BYTES_1 | 91 | Value | ||||||
SMART_ACTION_INTERRUPT_SPELL | 92 | With delay (0/1) | SpellId | Instant (0/1) | This action allows you to interrupt the current spell being cast. If you do not set the spellId, the core will find the current spell depending on the withDelay and the withInstant values. | |||
SMART_ACTION_SEND_GO_CUSTOM_ANIM | 93 | animprogress (0-255) | ||||||
SMART_ACTION_SET_DYNAMIC_FLAG | 94 | dynamicflag. | ||||||
SMART_ACTION_ADD_DYNAMIC_FLAG | 95 | dynamicflags | ||||||
SMART_ACTION_REMOVE_DYNAMIC_FLAG | 96 | dynamicflags | ||||||
SMART_ACTION_JUMP_TO_POS | 97 | Speed XY | Speed Z | Target X | Target Y | Target Z | ||
SMART_ACTION_SEND_GOSSIP_MENU | 98 | Gossip_menu_option.menuId | Gossip_menu_option.npc_text_id | Can be used together with 'SMART_EVENT_GOSSIP_HELLO' to set custom gossip. | ||||
SMART_ACTION_SET_RANDOM_HEALTH | 99 | MinPctHealth | MaxPctHealth | Set current health random percentage between Min/Max (DOES NOT CHANGE MAX HEALTH) | ||||
SMART_ACTION_GO_SET_LOOT_STATE | 100 | LootState (0 - Not ready, 1 - Ready, 2 - Activated, 3 - Just deactivated) | ||||||
SMART_ACTION_SEND_TARGET_TO_TARGET | 101 | |||||||
SMART_ACTION_SET_MANA | 102 | SetManaAmount | Set current mana to a specific amount (NOT percentage). If amount given is greater than unit's max mana, will set unit's current mana at full (Will NOT change unit's max mana) | |||||
SMART_ACTION_CHARACTER_SAVE | 103 | Force Character to save current data to the database (useful in heavily phased areas to prevent player from logging in wrong phase) | ||||||
SMART_ACTION_CHARACTER_BIND | 104 | Force Character to update their current hearthstone bind location - This will update bind location to their current coordinates (again, useful in heavily phased areas to prevent player from hearthstoning back into wrong phase) |
Predefined SAI templates
Description Name | Value (Param1) | Param2 | Param3 | Param4 | Param5 | Param6 | Comment |
---|---|---|---|---|---|---|---|
SMARTAI_TEMPLATE_BASIC | 0 | ||||||
SMARTAI_TEMPLATE_CASTER | 1 | spellid | repeatMin | repeatMax | range | manaPCT | +JOIN: target_param1 as castFlag |
SMARTAI_TEMPLATE_TURRET | 2 | spellid | repeatMin | repeatMax | range | manaPCT | +JOIN: target_param1 as castflag |
SMARTAI_TEMPLATE_PASSIVE | 3 | ||||||
SMARTAI_TEMPLATE_CAGED_GO_PART | 4 | creatureID | give credit at point end (0/1) | ||||
SMARTAI_TEMPLATE_CAGED_NPC_PART | 5 | gameObjectID | despawntime | run (0/1) | dist | TextGroupID |
target_type
Name | Value | target_param1 | target_param2 | target_param3 | target_x | target_y | target_z | target_o | Comment |
---|---|---|---|---|---|---|---|---|---|
SMART_TARGET_NONE | 0 | None, default to invoker | |||||||
SMART_TARGET_SELF | 1 | Self cast | |||||||
SMART_TARGET_VICTIM | 2 | Our current target (ie: highest aggro) | |||||||
SMART_TARGET_HOSTILE_SECOND_AGGRO | 3 | Second highest aggro | |||||||
SMART_TARGET_HOSTILE_LAST_AGGRO | 4 | Dead last on aggro | |||||||
SMART_TARGET_HOSTILE_RANDOM | 5 | Just any random target on our threat list | |||||||
SMART_TARGET_HOSTILE_RANDOM_NOT_TOP | 6 | Any random target except top threat | |||||||
SMART_TARGET_ACTION_INVOKER | 7 | Unit who caused this Event to occur | |||||||
SMART_TARGET_POSITION | 8 | x | y | z | o | Use xyz from event params | |||
SMART_TARGET_CREATURE_RANGE | 9 | creatureEntry (0 any) | minDist | maxDist | |||||
SMART_TARGET_CREATURE_GUID | 10 | guid | entry | ||||||
SMART_TARGET_CREATURE_DISTANCE | 11 | creatureEntry (0 any) | maxDist | ||||||
SMART_TARGET_STORED | 12 | id | Uses pre-stored target(list) | ||||||
SMART_TARGET_GAMEOBJECT_RANGE | 13 | goEntry (0 any) | minDist | maxDist | |||||
SMART_TARGET_GAMEOBJECT_GUID | 14 | guid | entry | ||||||
SMART_TARGET_GAMEOBJECT_DISTANCE | 15 | goEntry (0 any) | maxDist | ||||||
SMART_TARGET_INVOKER_PARTY | 16 | Invoker's party members | |||||||
SMART_TARGET_PLAYER_RANGE | 17 | minDist | maxDist | ||||||
SMART_TARGET_PLAYER_DISTANCE | 18 | maxDist | |||||||
SMART_TARGET_CLOSEST_CREATURE | 19 | creatureEntry (0 any) | maxDist | dead? (0/1) | param2 = 0 -> 100 yards | ||||
SMART_TARGET_CLOSEST_GAMEOBJECT | 20 | goEntry (0 any) | maxDist | param2 = 0 -> 100 yards | |||||
SMART_TARGET_CLOSEST_PLAYER | 21 | maxDist | |||||||
SMART_TARGET_ACTION_INVOKER_VEHICLE | 22 | Unit's vehicle who caused this Event to occur | |||||||
SMART_TARGET_OWNER_OR_SUMMONER | 23 | Unit's owner or summoner | |||||||
SMART_TARGET_THREAT_LIST | 24 | All units on creature's threat list |
event_flags
Name | Flag | Comment | |
---|---|---|---|
SMART_EVENT_FLAG_NOT_REPEATABLE | 1 | 0x01 | Event can not repeat |
SMART_EVENT_FLAG_DIFFICULTY_0 | 2 | 0x02 | Event only occurs in normal dungeon |
SMART_EVENT_FLAG_DIFFICULTY_1 | 4 | 0x04 | Event only occurs in heroic dungeon |
SMART_EVENT_FLAG_DIFFICULTY_2 | 8 | 0x08 | Event only occurs in normal raid |
SMART_EVENT_FLAG_DIFFICULTY_3 | 16 | 0x10 | Event only occurs in heroic raid |
SMART_EVENT_FLAG_DEBUG_ONLY | 128 | 0x80 | Event only occurs in debug build |
Cast flags
Name | Flag | Comment | |
---|---|---|---|
SMARTCAST_INTERRUPT_PREVIOUS | 1 | 0x01 | Interrupt any spell casting |
SMARTCAST_TRIGGERED | 2 | 0x02 | Triggered (this makes spell cost zero mana and have no cast time) |
X CAST_FORCE_CAST | 4 | 0x04 | Forces cast even if creature is out of mana or out of range |
X CAST_NO_MELEE_IF_OOM | 8 | 0x08 | Prevents creature from entering melee if out of mana or out of range |
X CAST_FORCE_TARGET_SELF | 16 | 0x10 | Forces the target to cast this spell on itself |
CAST_AURA_NOT_PRESENT | 32 | 0x20 | Only casts the spell if the target does not have an aura from the spell |
React States
Name | Value | Comment |
---|---|---|
REACT_PASSIVE | 0 | Does not defend or attack at all. Does nothing! |
REACT_DEFENSIVE | 1 | Only attacks back when attacked |
REACT_AGGRESSIVE | 2 | Will attack if on threat list and in threat radius (default) |
Summon Types
Name | Value | Comment |
---|---|---|
TEMPSUMMON_TIMED_OR_DEAD_DESPAWN | 1 | despawns after a specified time OR when the creature disappears |
TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN | 2 | despawns after a specified time OR when the creature dies |
TEMPSUMMON_TIMED_DESPAWN | 3 | despawns after a specified time |
TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT | 4 | despawns after a specified time after the creature is out of combat |
TEMPSUMMON_CORPSE_DESPAWN | 5 | despawns instantly after death |
TEMPSUMMON_CORPSE_TIMED_DESPAWN | 6 | despawns after a specified time after death |
TEMPSUMMON_DEAD_DESPAWN | 7 | despawns when the creature disappears |
TEMPSUMMON_MANUAL_DESPAWN | 8 | despawns when UnSummon() (or Force Despawn action) is called |
(Event) Phases explained
When dealing with phases, phase IDs have to be used.
There are 7 (6+1) different phases: 1, 2, 3, 4, 5, 6 and the default, 0.
Example: the script is in phase 0 by default: if we want it to go to phase 1, we got two choices:
SMART_ACTION_INC_PHASE by 1 or SMART_ACTION_SET_PHASE 1
If the script is in phase 0 and want to skip to phase 2:
SMART_ACTION_INC_PHASE by 2 or SMART_ACTION_SET_PHASE 2
If the script is in phase 1 and want to skip to phase 2:
SMART_ACTION_INC_PHASE by 1 or SMART_ACTION_SET_PHASE 2
smart_scripts.event_phase_mask:
The values in this field are bitmasked values:
PHASE_ALWAYS_BIT = 0,
PHASE_1_BIT = 1,
PHASE_2_BIT = 2,
PHASE_3_BIT = 4,
PHASE_4_BIT = 8,
PHASE_5_BIT = 16,
PHASE_6_BIT = 32
Example: if we want an event to only be able to occur in phase 1 and phase 4:
event_phase_mask = 1+8 = 9
phase 1: 1
phase 4: 8