Gameobject template SF
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The `gameobject_template` table
Contains template off all world's objects
Structure
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
entry | mediumint(8) | unsigned | PRI | NO | 0 | ||
type | tinyint(3) | unsigned | NO | 0 | |||
displayId | mediumint(8) | unsigned | NO | 0 | |||
name | varchar(100) | signed | NO | " | |||
IconName | varchar(100) | signed | NO | " | |||
castBarCaption | varchar(100) | signed | NO | " | |||
unk1 | varchar(100) | signed | NO | " | |||
faction | smallint(5) | unsigned | NO | 0 | |||
flags | int(10) | unsigned | NO | 0 | |||
size | float | signed | NO | 1 | |||
QuestItem1 | int(11) | unsigned | NO | 0 | |||
QuestItem2 | int(11) | unsigned | NO | 0 | |||
QuestItem3 | int(11) | unsigned | NO | 0 | |||
QuestItem4 | int(11) | unsigned | NO | 0 | |||
QuestItem5 | int(11) | unsigned | NO | 0 | |||
QuestItem6 | int(11) | unsigned | NO | 0 | |||
data0 | int(10) | unsigned | NO | 0 | |||
data1 | int(11) | unsigned | NO | -1 | |||
data2 | int(10) | unsigned | NO | 0 | |||
data3 | int(10) | unsigned | NO | 0 | |||
data4 | int(10) | unsigned | NO | 0 | |||
data5 | int(10) | unsigned | NO | 0 | |||
data6 | int(11) | unsigned | NO | -1 | |||
data7 | int(10) | unsigned | NO | 0 | |||
data8 | int(10) | unsigned | NO | 0 | |||
data9 | int(10) | unsigned | NO | 0 | |||
data10 | int(10) | unsigned | NO | 0 | |||
data11 | int(10) | unsigned | NO | 0 | |||
data12 | int(10) | unsigned | NO | 0 | |||
data13 | int(10) | unsigned | NO | 0 | |||
data14 | int(10) | unsigned | NO | 0 | |||
data15 | int(10) | unsigned | NO | 0 | |||
data16 | int(10) | unsigned | NO | 0 | |||
data17 | int(10) | unsigned | NO | 0 | |||
data18 | int(10) | unsigned | NO | 0 | |||
data19 | int(10) | unsigned | NO | 0 | |||
data20 | int(10) | unsigned | NO | 0 | |||
data21 | int(10) | unsigned | NO | 0 | |||
data22 | int(10) | unsigned | NO | 0 | |||
data23 | int(10) | unsigned | NO | 0 | |||
AIName | char(64) | signed | NO | " | |||
ScriptName | varchar(64) | signed | NO | " | |||
WDBVerified | smallint(5) | signed | YES | 1 |
Description of the fields
entry
Id of the gameobject template. This field comes from WDB and is not to be changed
type
GAMEOBJECT_TYPE_DOOR = 0 GAMEOBJECT_TYPE_BUTTON = 1 GAMEOBJECT_TYPE_QUESTGIVER = 2 GAMEOBJECT_TYPE_CHEST = 3 GAMEOBJECT_TYPE_BINDER = 4 GAMEOBJECT_TYPE_GENERIC = 5 GAMEOBJECT_TYPE_TRAP = 6 GAMEOBJECT_TYPE_CHAIR = 7 GAMEOBJECT_TYPE_SPELL_FOCUS = 8 GAMEOBJECT_TYPE_TEXT = 9 GAMEOBJECT_TYPE_GOOBER = 10 GAMEOBJECT_TYPE_TRANSPORT = 11 GAMEOBJECT_TYPE_AREADAMAGE = 12 GAMEOBJECT_TYPE_CAMERA = 13 GAMEOBJECT_TYPE_MAP_OBJECT = 14 GAMEOBJECT_TYPE_MO_TRANSPORT = 15 GAMEOBJECT_TYPE_DUEL_ARBITER = 16 GAMEOBJECT_TYPE_FISHINGNODE = 17 GAMEOBJECT_TYPE_RITUAL = 18 GAMEOBJECT_TYPE_MAILBOX = 19 GAMEOBJECT_TYPE_AUCTIONHOUSE = 20 GAMEOBJECT_TYPE_GUARDPOST = 21 GAMEOBJECT_TYPE_SPELLCASTER = 22 GAMEOBJECT_TYPE_MEETINGSTONE = 23 GAMEOBJECT_TYPE_FLAGSTAND = 24 GAMEOBJECT_TYPE_FISHINGHOLE = 25 GAMEOBJECT_TYPE_FLAGDROP = 26 GAMEOBJECT_TYPE_MINI_GAME = 27 GAMEOBJECT_TYPE_LOTTERY_KIOSK = 28 GAMEOBJECT_TYPE_CAPTURE_POINT = 29 GAMEOBJECT_TYPE_AURA_GENERATOR = 30 GAMEOBJECT_TYPE_DUNGEON_DIFFICULTY = 31 GAMEOBJECT_TYPE_BARBER_CHAIR = 32 GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING = 33 GAMEOBJECT_TYPE_GUILD_BANK = 34
This field comes from WDB and is not to be changed
displayId
Graphic model id sent to the client from GameObjectDisplayInfo.dbc This field comes from WDB and is not to be changed
name
Object's name. This field comes from WDB and is not to be changed
IconName
Works exactly like creature_template IconName.
Working iconnames;
Taxi Talk Attack Directions Quest
You may experience minor bugs trying to get the Quest (Yellow exclamation mark) working. However; the rest of the listed icons, works.
This field comes from WDB and is not to be changed
castBarCaption
Shows unique text in the object's casting bar when the object is used. This field comes from WDB and is not to be changed
unk1
This field has no description. You can help wiki by clicking here to describe this field, if you have permissions.
faction
Object's faction, if any. See FactionTemplate.dbc Values for this field can be sniffed.
flags
Flag | Name | Comments | |
---|---|---|---|
1 | 0x00000001 | GO_FLAG_IN_USE | Gameobject in use - Disables interaction while being animated |
2 | 0x00000002 | GO_FLAG_LOCKED | Makes the Gameobject Locked. Requires a key, spell, or event to be opened. "Locked" appears in tooltip |
4 | 0x00000004 | GO_FLAG_INTERACT_COND | Untargetable, cannot interact |
8 | 0x00000008 | GO_FLAG_TRANSPORT | Gameobject can transport (boat, elevator, car) |
16 | 0x00000010 | GO_FLAG_NOT_SELECTABLE | Not selectable! (Not even in GM-mode) |
32 | 0x00000020 | GO_FLAG_NODESPAWN | Never despawns. Typical for gameobjects with on/off state (doors for example) |
64 | 0x00000040 | GO_FLAG_DAMAGED | Gameobject has been siege damaged |
128 | 0x00000080 | GO_FLAG_DESTROYED | Gameobject has been destroyed |
Values for this field can be sniffed.
size
Object's size must be set because graphic models can be resample. This field comes from WDB and is not to be changed
QuestItem1-6
This field has no description. You can help wiki by clicking here to describe this field, if you have permissions.
This field comes from WDB and is not to be changed
data0-23
The content of the data fields depends on the gameobject type
Values for these fields come from WDB and are not to be changed.
- GAMEOBJECT_TYPE_DOOR = 0
- data0: startOpen (Boolean flag)
- data1: open (LockId from Lock.dbc)
- data2: autoClose (Time in milliseconds)
- data3: noDamageImmune (Boolean flag)
- data4: openTextID (Unknown Text ID)
- data5: closeTextID (Unknown Text ID)
- GAMEOBJECT_TYPE_BUTTON = 1
- data0: startOpen (State)
- data1: open (LockId from Lock.dbc)
- data2: autoClose (long unknown flag)
- data3: linkedTrap (gameobject_template.entry (Spawned GO type 6))
- data4: noDamageImmune (Boolean flag)
- data5: large? (Boolean flag)
- data6: openTextID (Unknown Text ID)
- data7: closeTextID (Unknown Text ID)
- data8: losOK (Boolean flag)
- GAMEOBJECT_TYPE_QUESTGIVER = 2
- data0: open (LockId from Lock.dbc)
- data1: questList (unknown ID)
- data2: pageMaterial (PageTextMaterial.dbc)
- data3: gossipID (gossip_menu id)
- data4: customAnim (unknown value from 1 to 4)
- data5: noDamageImmune (Boolean flag)
- data6: openTextID (Unknown Text ID)
- data7: losOK (Boolean flag)
- data8: allowMounted (Boolean flag)
- data9: large? (Boolean flag)
- GAMEOBJECT_TYPE_CHEST = 3
- data0: open (LockId from Lock.dbc)
- data1: chestLoot (gameobject_loot_template.entry) This field comes from WDB and is not to be changed
- data2: chestRestockTime (time in seconds)
- data3: consumable (State: Boolean flag)
- data4: minRestock (Min successful loot attempts for Mining, Herbalism etc)
- data5: maxRestock (Max successful loot attempts for Mining, Herbalism etc)
- data6: lootedEvent (unknown ID)
- data7: linkedTrap (gameobject_template.entry (Spawned GO type 6))
- data8: questID (quest_template.id of completed quest)
- data9: level (minimal level required to open this gameobject)
- data10: losOK (Boolean flag)
- data11: leaveLoot (Boolean flag)
- data12: notInCombat (Boolean flag)
- data13: log loot (Boolean flag)
- data14: openTextID (Unknown ID)
- data15: use group loot rules (Boolean flag)
- GAMEOBJECT_TYPE_BINDER = 4
Object type not used
- GAMEOBJECT_TYPE_GENERIC = 5
- data0: floatingTooltip (Boolean flag)
- data1: highlight (Boolean flag)
- data2: serverOnly? (Always 0)
- data3: large? (Boolean flag)
- data4: floatOnWater (Boolean flag)
- data5: questID (Required active quest_template.id to work)
- GAMEOBJECT_TYPE_TRAP = 6
- data0: open (LockId from Lock.dbc)
- data1: level (npc equivalent level for casted spell)
- data2: diameter (so radius*2)
- data3: spell (Spell Id from Spell.dbc)
- data4: type (0 trap with no despawn after cast. 1 trap despawns after cast. 2 bomb casts on spawn)
- data5: cooldown (time in seconds)
- data6: ? (unknown flag)
- data7: startDelay? (time in seconds)
- data8: serverOnly? (always 0)
- data9: stealthed (Boolean flag)
- data10: large? (Boolean flag)
- data11: stealthAffected (Boolean flag)
- data12: openTextID (Unknown ID)
- GAMEOBJECT_TYPE_CHAIR = 7
- data0: chairslots (number of players that can sit down on it)
- data1: chairorientation? (number of usable side?)
- GAMEOBJECT_TYPE_SPELL_FOCUS = 8
- data0: spellFocusType (from SpellFocusObject.dbc; value also appears as RequiresSpellFocus in Spell.dbc)
- data1: diameter (so radius*2)
- data2: linkedTrap (gameobject_template.entry (Spawned GO type 6))
- data3: serverOnly? (Always 0)
- data4: questID (Required active quest_template.id to work)
- data5: large? (Boolean flag)
- data6: floatingTooltip (Boolean flag)
- GAMEOBJECT_TYPE_TEXT = 9
- data0: pageID (page_text.entry)
- data1: language (from Languages.dbc)
- data2: pageMaterial (PageTextMaterial.dbc)
- GAMEOBJECT_TYPE_GOOBER = 10
- data0: open (LockId from Lock.dbc)
- data1: questID (Required active quest_template.id to work)
- data2: eventID (event_script id)
- data3: ? (unknown flag)
- data4: customAnim (unknown)
- data5: consumable (Boolean flag controling if gameobject will despawn or not)
- data6: cooldown (time is seconds)
- data7: pageID (page_text.entry)
- data8: language (from Languages.dbc)
- data9: pageMaterial (PageTextMaterial.dbc)
- data10: spell (Spell Id from Spell.dbc)
- data11: noDamageImmune (Boolean flag)
- data12: linkedTrap (gameobject_template.entry (Spawned GO type 6))
- data13: large? (Boolean flag)
- data14: openTextID (Unknown ID)
- data15: closeTextID (Unknown ID)
- data16: losOK (Boolean flag) (somewhat related to battlegrounds)
- GAMEOBJECT_TYPE_TRANSPORT = 11
No data data used, all are always 0
- GAMEOBJECT_TYPE_AREADAMAGE = 12
Object type not used
- GAMEOBJECT_TYPE_CAMERA = 13
- data0: open (LockId from Lock.dbc)
- data1: camera (Cinematic entry from CinematicCamera.dbc)
- GAMEOBJECT_TYPE_MAPOBJECT = 14
No data data used, all are always 0
- GAMEOBJECT_TYPE_MOTRANSPORT = 15
- data0: taxiPathID (Id from TaxiPath.dbc)
- data1: moveSpeed
- data2: accelRate
- data5: ?
- data6: ?
- data7: ?
- data8: ?
- GAMEOBJECT_TYPE_DUELFLAG = 16
Only one Gameobject with this type (21680) and no data data
- GAMEOBJECT_TYPE_FISHINGNODE = 17
Only one Gameobject with this type (35591) and no data data
- GAMEOBJECT_TYPE_RITUAL = 18
- GAMEOBJECT_TYPE_MAILBOX = 19
No data data used, all are always 0
- GAMEOBJECT_TYPE_AUCTIONHOUSE = 20
- data0: actionHouseID (From AuctionHouse.dbc ?)
- GAMEOBJECT_TYPE_GUARDPOST = 21
Object type not used
- GAMEOBJECT_TYPE_SPELLCASTER = 22
- data0: spell (Spell Id from Spell.dbc)
- data1: charges
- data2: partyOnly (Boolean flag, need to be in group to use it)
- GAMEOBJECT_TYPE_MEETINGSTONE = 23
- data0: minLevel
- data1: maxLevel
- data2: areaID (From AreaTable.dbc)
- GAMEOBJECT_TYPE_FLAGSTAND = 24
- GAMEOBJECT_TYPE_FISHINGHOLE = 25
- data0: radius (distance)
- data1: chestLoot (gameobject_loot_template.entry)
- data2: minRestock
- data3: maxRestock
- GAMEOBJECT_TYPE_FLAGDROP = 26
- GAMEOBJECT_TYPE_MINIGAME = 27
Object type not used
Reused in core for CUSTOM_TELEPORT
- data0: areatrigger_teleport.id
- GAMEOBJECT_TYPE_LOTTERYKIOSK = 28
Object type not used
- GAMEOBJECT_TYPE_CAPTUREPOINT = 29
- data0: radius (Distance)
- data1: spell (Unknown ID, not a spell id in dbc file, maybe server only side spell)
- data2: worldState1
- data3: worldstate2
- data4: winEventID1 (Unknown Event ID)
- data5: winEventID2 (Unknown Event ID)
- data6: contestedEventID1 (Unknown Event ID)
- data7: contestedEventID2 (Unknown Event ID)
- data8: progressEventID1 (Unknown Event ID)
- data9: progressEventID2 (Unknown Event ID)
- data10: neutralEventID1 (Unknown Event ID)
- data11: neutralEventID2 (Unknown Event ID)
- data12: neutralPercent
- data13: worldstate3
- data14: minSuperiority
- data15: maxSuperiority
- data16: minTime (in seconds)
- data17: maxTime (in seconds)
- data18: large? (Boolean flag)
- GAMEOBJECT_TYPE_AURAGENERATOR = 30
- data0: startOpen (Boolean flag)
- data1: radius (Distance)
- data2: auraID1 (Spell Id from Spell.dbc)
- data3: conditionID1 (Unknown ID)
- GAMEOBJECT_TYPE_DUNGEONDIFFICULTY = 31
- data0: mapID (From Map.dbc)
- data1: difficulty
Value | Comment |
---|---|
0 | 5 man normal, 10 man normal |
1 | 5 man heroic, 25 normal |
2 | 10 man heroic |
3 | 25 man heroic |
- GAMEOBJECT_TYPE_BARBER_CHAIR = 32
Used for barbier chairs.
- GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING = 33
- data0: intactNumHits
- data1: creditProxyCreature
- data2: state1Name
- data3: intactEvent
- data4: damagedDisplayId
- data5: damagedNumHits
- data6: empty3
- data7: empty4
- data8: empty5
- data9: damagedEvent
- data10: destroyedDisplayId
- data11: empty7
- data12: empty8
- data13: empty9
- data14: destroyedEvent
- data15: empty10
- data16: debuildingTimeSecs
- data17: empty11
- data18: destructibleData
- data19: rebuildingEvent
- data20: empty12
- data21: empty13
- data22: damageEvent
- data23: empty14
- GAMEOBJECT_TYPE_GUILD_BANK = 34
No data data used, all are always 0
- GAMEOBJECT_TYPE_TRAPDOOR = 35
- data0: whenToPause
- data1: startOpen
- data2: autoClose
AIName
This field is overridden by ScriptName field if both are set. Only 'SmartGameObjectAI' can be used.
ScriptName
Name of the script this object uses if needed
WDBVerified
This field is used by the TrinityDB Team to determine whether a template has been verified from WDB files. Not sure if it is used by Skyfire. It is best to get the correct data to add to database rather than waste time with wrong info.
If value is 0 then it has not been parsed yet.
If value is above 0 then it has been parsed with WDB files from that specific client build.
If value is -1 then it is just a place holder until proper data are found on WDBs.
If value is - client build then it was parsed with WDB files from that specific client build and manually edited later for some special necessity.