Texts SF
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The `creature_ai_texts` and `script_texts` table
This table holds all the texts used within the eventai (ACID) scripts. This table handles the actual text, display type (say/yell/emote) and corresponding sounds or emote (if any).
Structure
| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
| entry | mediumint(8) | signed | PRI | NO | NULL | ||
| npc_entry* | mediumint(8) | signed | PRI | NO | 0 | creature_template entry | |
| content_default | text | signed | NO | NULL | |||
| content_loc1 | text | signed | YES | NULL | |||
| content_loc2 | text | signed | YES | NULL | |||
| content_loc3 | text | signed | YES | NULL | |||
| content_loc4 | text | signed | YES | NULL | |||
| content_loc5 | text | signed | YES | NULL | |||
| content_loc6 | text | signed | YES | NULL | |||
| content_loc7 | text | signed | YES | NULL | |||
| content_loc8 | text | signed | YES | NULL | |||
| sound | mediumint(8) | unsigned | NO | 0 | |||
| type | tintint(3) | unsigned | NO | 0 | |||
| language | tintint(3) | unsigned | NO | 0 | |||
| emote | smallint(5) | unsigned | NO | 0 | |||
| comment | text | signed | YES | NULL |
Description of the fields
entry
This is the entry of the text. It corresponds to a script using Action 1 (ACTION_T_SAY) in the eventai_scripts table. This number is always negative.
npc_entry*
This field is present in script_texts table ONLY. This is the creature_template.entry to which the script is linked to.
content_default
This is the actual text presented in the default language (English).
content_loc
This is the actual text presented in the Localization #(1-8) Clients
| Value | Localization |
|---|---|
| 1 | Korean |
| 2 | French |
| 3 | German |
| 4 | Chinese |
| 5 | Taiwanese |
| 6 | Spanish |
| 7 | Spanish Mexico |
| 8 | Russian |
type
| Value | Localization |
|---|---|
| 12 | Say |
| 14 | Yell |
| 16 | Emote |
| 41 | Boss Emote |
| 15 | Whisper |
| 42 | Boss Whisper |
sound
This is the sound Id that will play with along with the corresponding text. All sounds are from sounds.dbc.
language
This is the in-game language of the text. Languages are from Languages.dbc.
emote
This is the emote that the creature performs along with the corresponding text.
comment
This field allows you to label a text entry.