GM-commands

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Command Description
.account Syntax: .account Display the access level of your account.
.account addon Syntax: .account addon #addon Set expansion addon level allowed. Addon values: 0 - normal, 1 - tbc, 2 - wotlk, 3 - cata.
.account boost add Syntax: .account boost add $account Set Boost for account.
.account boost delete Syntax: .account boost delete $account Remove Boost for account.
.account create Syntax: .account create $account $password Create account and set password to it.
.account delete Syntax: .account delete $account Delete account with all characters.
.account email Syntax: .account email $oldemail $currentpassword $newemail $newemailconfirmation Change your account email. You may need to check the actual security mode to see if email input is necessary for password change
.account lock country off] Allow login from account only from current used Country or remove this requirement.
.account lock ip off] Allow login from account only from current used IP or remove this requirement.
.account onlinelist Syntax: .account onlinelist Show list of online accounts.
.account password Syntax: .account password $old_password $new_password $new_password Change your account password.
.account set Syntax: .account set $subcommand Type .account set to see the list of possible subcommands or .help account set $subcommand to see info on subcommands
.account set addon Syntax: .account set addon [$account] #addon Set user (possible targeted) expansion addon level allowed. Addon values: 0 - normal, 1 - tbc, 2 - wotlk, 3 - cata.
.account set gmlevel Syntax: .account set gmlevel [$account] #level [#realmid] Set the security level for targeted player (can't be used at self) or for account $name to a level of #level on the realm #realmID. #level may range from 0 to 3. #reamID may be -1 for all realms.
.account set password Syntax: .account set password $account $password $password Set password for account.
.account set sec email Syntax: .account set sec email $accountname $email $emailconfirmation Set the email for entered player account.
.account set sec regmail Syntax: .account set sec regmail $account $regmail $regmailconfirmation Sets the regmail for entered player account.
.achievement Syntax: .achievement $subcommand Type .achievement to see the list of possible subcommands or .help achievement $subcommand to see info on subcommands
.achievement add Syntax: .achievement add $achievement Add an achievement to the targeted player. $achievement: can be either achievement id or achievement link
.additem Syntax: .additem #itemid/[#itemname]/#shift-click-item-link #itemcount Adds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added.
.additemset Syntax: .additemset #itemsetid Add items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.
.announce Syntax: .announce $MessageToBroadcast Send a global message to all players online in chat log.
.appear Syntax: .appear [$charactername] Teleport to the given character. Either specify the character name or click on the character's portrait,e.g. when you are in a group. Character can be offline.
.aura Syntax: .aura #spellid Add the aura from spell #spellid to the selected Unit.
.ban Syntax: .ban $subcommand Type .ban to see the list of possible subcommands or .help ban $subcommand to see info on subcommands
.ban account Syntax: .ban account $Name $bantime $reason Ban account kick player. $bantime: negative value leads to permban, otherwise use a timestring like "4d20h3s".
.ban character Syntax: .ban character $Name $bantime $reason Ban character and kick player. $bantime: negative value leads to permban, otherwise use a timestring like "4d20h3s".
.ban ip Syntax: .ban ip $Ip $bantime $reason Ban IP. $bantime: negative value leads to permban, otherwise use a timestring like "4d20h3s".
.ban playeraccount Syntax: .ban playeraccount $Name $bantime $reason Ban account and kick player. $bantime: negative value leads to permban, otherwise use a timestring like "4d20h3s".
.baninfo Syntax: .baninfo $subcommand Type .baninfo to see the list of possible subcommands or .help baninfo $subcommand to see info on subcommands
.baninfo account Syntax: .baninfo account $accountid Watch full information about a specific ban.
.baninfo character Syntax: .baninfo character $charactername Watch full information about a specific ban.
.baninfo ip Syntax: .baninfo ip $ip Watch full information about a specific ban.
.bank Syntax: .bank Show your bank inventory.
.banlist Syntax: .banlist $subcommand Type .banlist to see the list of possible subcommands or .help banlist $subcommand to see info on subcommands
.banlist account Syntax: .banlist account [$Name] Searches the banlist for a account name pattern or show full list account bans.
.banlist character Syntax: .banlist character $Name Searches the banlist for a character name pattern. Pattern required.
.banlist ip Syntax: .banlist ip [$Ip] Searches the banlist for a IP pattern or show full list of IP bans.
.bf enable Syntax: .bf enable #battleid
.bf start Syntax: .bf start #battleid
.bf stop Syntax: .bf stop #battleid
.bf switch Syntax: .bf switch #battleid
.bf timer Syntax: .bf timer #battleid #timer
.bindsight Syntax: .bindsight Binds vision to the selected unit indefinitely. Cannot be used while currently possessing a target.
.cast Syntax: .cast #spellid [triggered] Cast #spellid to selected target. If no target selected cast to self. If 'trigered' or part provided then spell casted with triggered flag.
.cast back Syntax: .cast back #spellid [triggered] Selected target will cast #spellid to your character. If 'trigered' or part provided then spell casted with triggered flag.
.cast dest Syntax: .cast dest #spellid #x #y #z [triggered] Selected target will cast #spellid at provided destination. If 'trigered' or part provided then spell casted with triggered flag.
.cast dist Syntax: .cast dist #spellid [#dist [triggered]] You will cast spell to pint at distance #dist. If 'trigered' or part provided then spell casted with triggered flag. Not all spells can be casted as area spells.
.cast self Syntax: .cast self #spellid [triggered] Cast #spellid by target at target itself. If 'trigered' or part provided then spell casted with triggered flag.
.cast target Syntax: .cast target #spellid [triggered] Selected target will cast #spellid to his victim. If 'trigered' or part provided then spell casted with triggered flag.
.channel set ownership Syntax: .channel set ownership $channel [on/off] Grant ownership to the first person that joins the channel.
.character changefaction Syntax: .character changefaction $name Change character faction.
.character changerace Syntax: .character changerace $name Change character race.
.character customize Syntax: .character customize [$name] Mark selected in game or by $name in command character for customize at next login.
.character deleted delete $name Completely deletes the selected characters. If $name is supplied, only characters with that string in their name will be deleted, if #guid is supplied, only the character with that GUID will be deleted.
.character deleted list $name] Shows a list with all deleted characters. If $name is supplied, only characters with that string in their name will be selected, if #guid is supplied, only the character with that GUID will be selected.
.character deleted old Syntax: .character deleted old [#keepDays] Completely deletes all characters with deleted time longer #keepDays. If #keepDays not provided the used value from mangosd.conf option 'CharDelete.KeepDays'. If referenced config option disabled (use 0 value) then command can't be used without #keepDays.
.character deleted restore $name [$newname] [#new account] Restores deleted characters. If $name is supplied, only characters with that string in their name will be restored, if $guid is supplied, only the character with that GUID will be restored. If $newname is set, the character will be restored with that name instead of the original one. If #newaccount is set, the character will be restored to specific account character list. This works only with one character!
.character erase Syntax: .character erase $name Delete character $name. Character finally deleted in case any deleting options.
.character level Syntax: .character level [$playername] [#level] Set the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.
.character rename Syntax: .character rename [$name] [$newName] Mark selected in game or by $name in command character for rename at next login. If $newName then the player will be forced rename.
.character reputation Syntax: .character reputation [$player_name] Show reputation information for selected player or player find by $player_name.
.character titles Syntax: .character titles [$player_name] Show known titles list for selected player or player find by $player_name.
.cheat Syntax: .cheat $subcommand Type .cheat to see the list of possible subcommands or .help cheat $subcommand to see info on subcommands
.cheat casttime Syntax: .cheat casttime [on/off] Enables or disables your character's spell cast times.
.cheat cooldown Syntax: .cheat cooldown [on/off] Enables or disables your character's spell cooldowns.
.cheat explore Syntax: .cheat explore #flag Reveal or hide all maps for the selected player. If no player is selected, hide or reveal maps to you. Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps.
.cheat god Syntax: .cheat god [on/off] Enables or disables your character's ability to take damage.
.cheat power Syntax: .cheat power [on/off] Enables or disables your character's spell cost (e.g mana).
.cheat status Syntax: .cheat status Shows the cheats you currently have enabled.
.cheat taxi Syntax: .cheat taxi on/off Temporary grant access or remove to all taxi routes for the selected character. If no character is selected, hide or reveal all routes to you.Visited taxi nodes sill accessible after removing access.
.cheat waterwalk Syntax: .cheat waterwalk on/off Set on/off waterwalk state for selected player or self if no player selected.
.combatstop Syntax: .combatstop [$playername] Stop combat for selected character. If selected non-player then command applied to self. If $playername provided then attempt applied to online player $playername.
.cometome SYntax: .cometome $parameter Make selected creature come to your current location (new position not saved to DB).
.commands Syntax: .commands Display a list of available commands for your account level.
.cooldown Syntax: .cooldown [#spell_id] Remove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection).
.damage Syntax: .damage $damage_amount [$school [$spellid]] Apply $damage to target. If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage modified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift-link.
.debug Syntax: .debug $subcommand Type .debug to see the list of possible subcommands or .help debug $subcommand to see info on subcommands
.debug Mod32Value Syntax: .debug Mod32Value #field #value Add #value to field #field of your character.
.debug arena Syntax: .debug arena Toggle debug mode for arenas. In debug mode GM can start arena with single player.
.debug areatriggers Syntax: .debug areatriggers Toggle debug mode for areatriggers. In debug mode GM will be notified if reaching an areatrigger
.debug bg Syntax: .debug bg Toggle debug mode for battlegrounds. In debug mode GM can start battleground with single player.
.debug moveflags Syntax: .debug moveflags [$newMoveFlags [$newMoveFlags2]] No params given will output the current moveflags of the target
.debug play cinematic Syntax: .debug play cinematic #cinematicid Play cinematic #cinematicid for you. You stay at place while your mind fly.
.debug play movie Syntax: .debug play movie #movieid Play movie #movieid for you.
.debug play sound Syntax: .debug play sound #soundid Play sound with #soundid. Sound will be play only for you. Other players do not hear this. Warning: client may have more 5000 sounds...
.demorph Syntax: .demorph Demorph the selected player.
.deserter bg add Syntax: .deserter bg add $time Adds the bg deserter debuff to your target with $time duration.
.deserter bg remove Syntax: .deserter bg remove Removes the bg deserter debuff from your target.
.deserter instance add Syntax: .deserter instance add $time Adds the instance deserter debuff to your target with $time duration.
.deserter instance remove Syntax: .deserter instance remove Removes the instance deserter debuff from your target.
.dev Syntax: .dev [on/off] Enable or Disable in game Dev tag or show current state if on/off not provided.
.die Syntax: .die Kill the selected player. If no player is selected, it will kill you.
.disable add achievement_criteria Syntax: .disable add achievement_criteria $entry $flag $comment
.disable add battleground Syntax: .disable add battleground $entry $flag $comment
.disable add map Syntax: .disable add map $entry $flag $comment
.disable add mmap Syntax: .disable add mmap $entry $flag $comment
.disable add outdoorpvp Syntax: .disable add outdoorpvp $entry $flag $comment
.disable add quest Syntax: .disable add quest $entry $flag $comment
.disable add spell Syntax: .disable add spell $entry $flag $comment
.disable add vmap Syntax: .disable add vmap $entry $flag $comment
.disable remove achievement_criteria Syntax: .disable remove achievement_criteria $entry
.disable remove battleground Syntax: .disable remove battleground $entry
.disable remove map Syntax: .disable remove map $entry
.disable remove mmap Syntax: .disable remove mmap $entry
.disable remove outdoorpvp Syntax: .disable remove outdoorpvp $entry
.disable remove quest Syntax: .disable remove quest $entry
.disable remove spell Syntax: .disable remove spell $entry
.disable remove vmap Syntax: .disable remove vmap $entry
.dismount Syntax: .dismount Dismount you, if you are mounted.
.distance Syntax: .distance Display the distance from your character to the selected creature.
.event Syntax: .event #event_id Show details about event with #event_id.
.event activelist Syntax: .event activelist Show list of currently active events.
.event start Syntax: .event start #event_id Start event #event_id. Set start time for event to current moment (change not saved in DB).
.event stop Syntax: .event stop #event_id Stop event #event_id. Set start time for event to time in past that make current moment is event stop time (change not saved in DB).
.freeze Syntax: .freeze (#player) "Freezes" #player and disables his chat. When using this without #name it will freeze your target.
.gm Syntax: .gm [on/off] Enable or Disable in game GM MODE or show current state of on/off not provided.
.gm chat Syntax: .gm chat [on/off] Enable or disable chat GM MODE (show gm badge in messages) or show current state of on/off not provided.
.gm fly Syntax: .gm fly [on/off] Enable/disable gm fly mode.
.gm ingame Syntax: .gm ingame Display a list of available in game Game Masters.
.gm list Syntax: .gm list Display a list of all Game Masters accounts and security levels.
.gm note Syntax: .gm note $note Saves an in-game GM note to the auth database with realm, account, character, timestamp, and current map/location. Notes are limited to 255 characters.
.gm visible Syntax: .gm visible on/off Output current visibility state or make GM visible(on) and invisible(off) for other players.
.gmannounce Syntax: .gmannounce $announcement Send an announcement to online Gamemasters.
.gmnameannounce Syntax: .gmnameannounce $announcement. Send an announcement to all online GM's, displaying the name of the sender.
.gmnotify Syntax: .gmnotify $notification Displays a notification on the screen of all online GM's.
.go Syntax: .go $subcommand Type .go to see the list of possible subcommands or .help go $subcommand to see info on subcommands
.go creature Syntax: .go creature #creature_guid Teleport your character to creature with guid #creature_guid. .gocreature #creature_name Teleport your character to creature with this name. .gocreature id #creature_id Teleport your character to a creature that was spawned from the template with this entry. *If* more than one creature is found, then you are teleported to the first that is found inside the database.
.go graveyard Syntax: .go graveyard #graveyardId Teleport to graveyard with the graveyardId specified.
.go grid Syntax: .go grid #gridX #gridY [#mapId] Teleport the gm to center of grid with provided indexes at map #mapId (or current map if it not provided).
.go object Syntax: .go object #object_guid Teleport your character to gameobject with guid #object_guid
.go taxinode Syntax: .go taxinode #taxinode Teleport player to taxinode coordinates. You can look up zone using .lookup taxinode $namepart
.go ticket Syntax: .go ticket #ticketid Teleports the user to the location where $ticketid was created.
.go trigger Syntax: .go trigger #trigger_id Teleport your character to areatrigger with id #trigger_id. Character will be teleported to trigger target if selected areatrigger is telporting trigger.
.go xyz Syntax: .go xyz #x #y [#z [#mapid [#orientation]]] Teleport player to point with (#x,#y,#z) coordinates at map #mapid with orientation #orientation. If z is not provided, ground/water level will be used. If mapid is not provided, the current map will be used. If #orientation is not provided, the current orientation will be used.
.go zonexy Syntax: .go zonexy #x #y [#zone] Teleport player to point with (#x,#y) client coordinates at ground(water) level in zone #zoneid or current zone if #zoneid not provided. You can look up zone using .lookup area $namepart
.gobject Syntax: .gobject $subcommand Type .gobject to see the list of possible subcommands or .help gobject $subcommand to see info on subcommands
.gobject activate Syntax: .gobject activate #guid Activates an object like a door or a button.
.gobject add Syntax: .gobject add #id <spawntimeSecs> Add a game object from game object templates to the world at your current location using the #id. spawntimesecs sets the spawntime, it is optional. Note: this is a copy of .gameobject.
.gobject add temp Adds a temporary gameobject that is not saved to DB.
.gobject delete Syntax: .gobject delete #go_guid Delete gameobject with guid #go_guid.
.gobject info Syntax: .gobject info [$object_entry] Query Gameobject information for selected gameobject or given entry.
.gobject move Syntax: .gobject move #goguid [#x #y #z] Move gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide).
.gobject near Syntax: .gobject near [#distance] Output gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provided use 10 as default value.
.gobject set phase Syntax: .gobject set phase #guid #phasemask Gameobject with DB guid #guid phasemask changed to #phasemask with related world vision update for players. Gameobject state saved to DB and persistent.
.gobject target #go_name_part] Locate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part.
.gobject turn Syntax: .gobject turn #goguid Set for gameobject #goguid orientation same as current character orientation.
.gps $shift-link] Display the position information for a selected character or creature (also if player name $name provided then for named player, or if creature/gameobject shift-link provided then pointed creature/gameobject if it loaded). Position information includes X, Y, Z, and orientation, map Id and zone Id
.group Syntax: .group $subcommand Type .group to see the list of possible subcommands or .help group $subcommand to see info on subcommands
.group disband Syntax: .group disband [$characterName] Disbands the given character's group.
.group join Syntax: .group join $AnyCharacterNameFromGroup [$CharacterName] Adds to group of player $AnyCharacterNameFromGroup player $CharacterName (or selected).
.group leader Syntax: .group leader [$characterName] Sets the given character as his group's leader.
.group list Syntax: .group list [$CharacterName] Lists all the members of the group/party the player is in.
.group remove Syntax: .group remove [$characterName] Removes the given character from his group.
.group summon Syntax: .group summon [$charactername] Teleport the given character and his group to you. Teleported only online characters but original selected group member can be offline.
.guid Syntax: .guid Display the GUID for the selected character.
.guild Syntax: .guild $subcommand Type .guild to see the list of possible subcommands or .help guild $subcommand to see info on subcommands
.guild create Syntax: .guild create [$GuildLeaderName] "$GuildName" Create a guild named $GuildName with the player $GuildLeaderName (or selected) as leader. Guild name must in quotes.
.guild delete Syntax: .guild delete "$GuildName" Delete guild $GuildName. Guild name must in quotes.
.guild invite Syntax: .guild invite [$CharacterName] "$GuildName" Add player $CharacterName (or selected) into a guild $GuildName. Guild name must in quotes.
.guild rank Syntax: .guild rank [$CharacterName] #Rank Set for player $CharacterName (or selected) rank #Rank in a guild.
.guild rename Syntax: .guild rename "$GuildName" "$NewGuildName" Rename a guild named $GuildName with $NewGuildName. Guild name and new guild name must in quotes.
.guild uninvite Syntax: .guild uninvite [$CharacterName] Remove player $CharacterName (or selected) from a guild.
.help Syntax: .help [$command] Display usage instructions for the given $command. If no $command provided show list available commands.
.hidearea Syntax: .hidearea #areaid Hide the area of #areaid to the selected character. If no character is selected, hide this area to you.
.honor Syntax: .honor $subcommand Type .honor to see the list of possible subcommands or .help honor $subcommand to see info on subcommands
.honor add Syntax: .honor add $amount Add a certain amount of honor (gained today) to the selected player.
.honor add kill Syntax: .honor add kill Add the targeted unit as one of your pvp kills today (you only get honor if it's a racial leader or a player)
.honor update Syntax: .honor update Force the yesterday's honor fields to be updated with today's data, which will get reset for the selected player.
.instance Syntax: .instance $subcommand Type .instance to see the list of possible subcommands or .help instance $subcommand to see info on subcommands
.instance listbinds Syntax: .instance listbinds Lists the binds of the selected player.
.instance savedata Syntax: .instance savedata Save the InstanceData for the current player's map to the DB.
.instance stats Syntax: .instance stats Shows statistics about instances.
.instance unbind all> [difficulty] Clear all/some of player's binds
.itemmove Syntax: .itemmove #sourceslotid #destinationslotid Move an item from slots #sourceslotid to #destinationslotid in your inventory Not yet implemented
.kick Syntax: .kick [$charactername] [$reason] Kick the given character name from the world with or without reason. If no character name is provided then the selected player (except for yourself) will be kicked. If no reason is provided, default is "No Reason".
.learn Syntax: .learn #spell [all] Selected character learn a spell of id #spell. If 'all' provided then all ranks learned.
.learn all class Syntax: .learn all my class Learn all spells and talents available for his class.
.learn all crafts Syntax: .learn crafts Learn all professions and recipes.
.learn all default Syntax: .learn all default [$playername] Learn for selected/$playername player all default spells for his race/class and spells rewarded by completed quests.
.learn all gm Syntax: .learn all gm Learn all default spells for Game Masters.
.learn all lang Syntax: .learn all lang Learn all languages
.learn all my spells Syntax: .learn all my spells Learn all spells (except talents and spells with first rank learned as talent) available for his class.
.learn all my talents Syntax: .learn all my talents Learn all talents (and spells with first rank learned as talent) available for his class.
.learn all recipes Syntax: .learn all recipes [$profession]Learns all recipes of specified profession and sets skill level to max.Example: .learn all recipes enchanting
.levelup Syntax: .levelup [$playername] [#numberoflevels] Increase/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.
.lfg clean Syntax: .flg clean Cleans current queue, only for debugging purposes.
.lfg group Syntax: .lfg group Shows information about all players in the group (state, roles, comment, dungeons selected).
.lfg options Syntax: .lfg options [new value] Shows current lfg options. New value is set if extra param is present.
.lfg player Syntax: .lfg player Shows information about player (state, roles, comment, dungeons selected).
.lfg queue Syntax: .lfg queue Shows info about current lfg queues.
.linkgrave horde] Link current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map).
.list Syntax: .list $subcommand Type .list to see the list of possible subcommands or .help list $subcommand to see info on subcommands
.list auras Syntax: .list auras List auras (passive and active) of selected creature or player. If no creature or player is selected, list your own auras.
.list creature Syntax: .list creature #creature_id [#max_count] Output creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value.
.list item Syntax: .list item #item_id [#max_count] Output items with item id #item_id found in all character inventories, mails, auctions, and guild banks. Output item guids, item owner guid, owner account and owner name (guild name and guid in case guild bank). Will be output maximum #max_count items. If #max_count not provided use 10 as default value.
.list mail Syntax: .list mail $character List of mails the character received.
.list object Syntax: .list object #gameobject_id [#max_count] Output gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value.
.listfreeze Syntax: .listfreeze Search and output all frozen players.
.lookup Syntax: .lookup $subcommand Type .lookup to see the list of possible subcommands or .help lookup $subcommand to see info on subcommands
.lookup area Syntax: .lookup area $namepart Looks up an area by $namepart, and returns all matches with their area ID's.
.lookup creature Syntax: .lookup creature $namepart Looks up a creature by $namepart, and returns all matches with their creature ID's.
.lookup event Syntax: .lookup event $name Attempts to find the ID of the event with the provided $name.
.lookup faction Syntax: .lookup faction $name Attempts to find the ID of the faction with the provided $name.
.lookup item Syntax: .lookup item $itemname Looks up an item by $itemname, and returns all matches with their Item ID's.
.lookup itemset Syntax: .lookup itemset $itemname Looks up an item set by $itemname, and returns all matches with their Item set ID's.
.lookup map Syntax: .lookup map $namepart Looks up a map by $namepart, and returns all matches with their map ID's.
.lookup object Syntax: .lookup object $objname Looks up an gameobject by $objname, and returns all matches with their Gameobject ID's.
.lookup player account Syntax: .lookup player account $account ($limit) Searchs players, which account username is $account with optional parametr $limit of results.
.lookup player email Syntax: .lookup player email $email ($limit) Searchs players, which account email is $email with optional parametr $limit of results.
.lookup player ip Syntax: .lookup player ip $ip ($limit) Searchs players, which account ast_ip is $ip with optional parametr $limit of results.
.lookup quest Syntax: .lookup quest $namepart Looks up a quest by $namepart, and returns all matches with their quest ID's.
.lookup skill Syntax: .lookup skill $$namepart Looks up a skill by $namepart, and returns all matches with their skill ID's.
.lookup spell Syntax: .lookup spell $namepart Looks up a spell by $namepart, and returns all matches with their spell ID's.
.lookup spell id Syntax: .lookup spell id #spellid Looks up a spell by #spellid, and returns the match with its spell name.
.lookup taxinode Syntax: .lookup taxinode $substring Search and output all taxinodes with provide $substring in name.
.lookup tele Syntax: .lookup tele $substring Search and output all .tele command locations with provide $substring in name.
.lookup title Syntax: .lookup title $$namepart Looks up a title by $namepart, and returns all matches with their title ID's and index's.
.maxskill Syntax: .maxskill Sets all skills of the targeted player to their maximum values for its current level.
.mmap Syntax: Syntax: .mmaps $subcommand Type .mmaps to see the list of possible subcommands or .help mmaps $subcommand to see info on subcommands
.mmap loadedtiles Syntax: .mmap loadedtiles to show which tiles are currently loaded
.mmap loc Syntax: .mmap loc to print on which tile one is
.mmap path Syntax: .mmap path to calculate and show a path to current select unit
.mmap stats Syntax: .mmap stats to show information about current state of mmaps
.mmap testarea Syntax: .mmap testarea to calculate paths for all nearby npcs to player
.modify Syntax: .modify $subcommand Type .modify to see the list of possible subcommands or .help modify $subcommand to see info on subcommands
.modify bit Syntax: .modify bit #field #bit Toggle the #bit bit of the #field field for the selected player. If no player is selected, modify your character.
.modify drunk Syntax: .modify drunk #value Set drunk level to #value (0..100). Value 0 remove drunk state, 100 is max drunked state.
.modify energy Syntax: .modify energy #energy Modify the energy of the selected player. If no player is selected, modify your energy.
.modify faction Syntax: .modify faction #factionid #flagid #npcflagid #dynamicflagid Modify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature.
.modify gender Syntax: .modify gender male/female Change gender of selected player.
.modify honor Syntax: .modify honor $amount Add $amount honor points to the selected player.
.modify hp Syntax: .modify hp #newhp Modify the hp of the selected player. If no player is selected, modify your hp.
.modify mana Syntax: .modify mana #newmana Modify the mana of the selected player. If no player is selected, modify your mana.
.modify money Syntax: .modify money #money .money #money Add or remove money to the selected player. If no player is selected, modify your money. #gold can be negative to remove money.
.modify mount Syntax: .modify mount #id #speed Display selected player as mounted at #id creature and set speed to #speed value.
.modify phase Syntax: .modify phase #phasemask Selected character phasemask changed to #phasemask with related world vision update. Change active until in game phase changed, or GM-mode enable/disable, or re-login. Character pts pasemask update to same value.
.modify rage Syntax: .modify rage #newrage Modify the rage of the selected player. If no player is selected, modify your rage.
.modify reputation $rankname [#delta]) Sets the selected players reputation with faction #repId to #repvalue or to $reprank. If the reputation rank name is provided, the resulting reputation will be the lowest reputation for that rank plus the delta amount, if specified. You can use '.pinfo rep' to list all known reputation ids, or use '.lookup faction $name' to locate a specific faction id.
.modify runicpower Syntax: .modify runicpower #newrunicpower Modify the runic power of the selected player. If no player is selected, modify your runic power.
.modify scale .modify scale #scale Modify size of the selected player or creature to "normal scale"*rate. If no player or creature is selected, modify your size. #rate may range from 0.1 to 10.
.modify speed Syntax: .modify speed $speedtype #rate Modify the running speed of the selected player to "normal base run speed"= 1. If no player is selected, modify your speed. $speedtypes may be fly, all, walk, backwalk, or swim. #rate may range from 0.1 to 50.
.modify speed all Syntax: .modify aspeed #rate Modify all speeds -run,swim,run back,swim back- of the selected player to "normalbase speed for this move type"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.
.modify speed backwalk Syntax: .modify speed backwalk #rate Modify the speed of the selected player while running backwards to "normal walk back speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.
.modify speed fly .modify speed fly #rate Modify the flying speed of the selected player to "normal flying speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.
.modify speed swim Syntax: .modify speed swim #rate Modify the swim speed of the selected player to "normal swim speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.
.modify speed walk Syntax: .modify speed bwalk #rate Modify the speed of the selected player while running to "normal walk speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.
.modify spell TODO
.modify standstate Syntax: .modify standstate #emoteid Change the emote of your character while standing to #emoteid.
.morph Syntax: .morph #displayid Change your current model id to #displayid.
.movegens Syntax: .movegens Show movement generators stack for selected creature or player.
.mute Syntax: .mute [$playerName] $timeInMinutes [$reason] Disible chat messaging for any character from account of character $playerName (or currently selected) at $timeInMinutes minutes. Player can be offline.
.nameannounce Syntax: .nameannounce $announcement. Send an announcement to all online players, displaying the name of the sender.
.neargrave horde] Find nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts).
.notify Syntax: .notify $MessageToBroadcast Send a global message to all players online in screen.
.npc Syntax: .npc $subcommand Type .npc to see the list of possible subcommands or .help npc $subcommand to see info on subcommands
.npc add Syntax: .npc add #creatureid Spawn a creature by the given template id of #creatureid.
.npc add formation Syntax: .npc add formation $leader Add selected creature to a leader's formation.
.npc add item Syntax: .npc add item #itemId <#maxcount><#incrtime><#extendedcost>r Add item #itemid to item list of selected vendor. Also optionally set max count item in vendor item list and time to item count restoring and items ExtendedCost.
.npc add move Syntax: .npc add move #creature_guid [#waittime] Add your current location as a waypoint for creature with guid #creature_guid. And optional add wait time.
.npc add temp Syntax: .npc add temp Adds temporary NPC, not saved to database.
.npc delete Syntax: .npc delete [#guid] Delete creature with guid #guid (or the selected if no guid is provided)
.npc delete item Syntax: .npc delete item #itemId Remove item #itemid from item list of selected vendor.
.npc follow Syntax: .npc follow start Selected creature start follow you until death/fight/etc.
.npc follow stop Syntax: .npc follow stop Selected creature (non pet) stop follow you.
.npc info Syntax: .npc info Display a list of details for the selected creature. The list includes: - GUID, Faction, NPC flags, Entry ID, Model ID, - Level, - Health (current/maximum), - Field flags, dynamic flags, faction template, - Position information, - and the creature type, e.g. if the creature is a vendor.
.npc move Syntax: .npc move [#creature_guid] Move the targeted creature spawn point to your coordinates.
.npc playemote Syntax: .npc playemote #emoteid Make the selected creature emote with an emote of id #emoteid.
.npc say Syntax: .npc say $message Make selected creature say specified message.
.npc set allowmove Syntax: .npc set allowmove Enable or disable movement creatures in world. Not implemented.
.npc set data Syntax: .npc set data $field $data Sets data for the selected creature. Used for testing Scripting
.npc set entry Syntax: .npc set entry $entry Switch selected creature with another entry from creature_template. - New creature.id value not saved to DB.
.npc set factionid Syntax: .npc set factionid #factionid Set the faction of the selected creature to #factionid.
.npc set flag Syntax: .npc set flag #npcflag Set the NPC flags of creature template of the selected creature and selected creature to #npcflag. NPC flags will applied to all creatures of selected creature template after server restart or grid unload/load.
.npc set level Syntax: .npc set level #level Change the level of the selected creature to #level. #level may range from 1 to (CONFIG_MAX_PLAYER_LEVEL) + 3.
.npc set link Syntax: .npc set link $creatureGUID Links respawn of selected creature to the condition that $creatureGUID defined is alive.
.npc set model Syntax: .npc set model #displayid Change the model id of the selected creature to #displayid.
.npc set movetype Syntax: .npc set movetype [#creature_guid] stay/random/way [NODEL] Set for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existing waypoints for creature will be removed from the database if you do not use NODEL. If the creature is dead then movement type will applied at creature respawn. Make sure you use NODEL, if you want to keep the waypoints.
.npc set phase Syntax: .npc set phase #phasemask Selected unit or pet phasemask changed to #phasemask with related world vision update for players. In creature case state saved to DB and persistent. In pet case change active until in game phase changed for owner, owner re-login, or GM-mode enable/disable..
.npc set spawndist Syntax: .npc set spawndist #dist Adjust spawndistance of selected creature to dist.
.npc set spawntime Syntax: .npc set spawntime #time Adjust spawntime of selected creature to time.
.npc textemote Syntax: .npc textemote #emoteid Make the selected creature to do textemote with an emote of id #emoteid.
.npc whisper Syntax: .npc whisper #playerguid #text Make the selected npc whisper #text to #playerguid.
.npc yell Syntax: .npc yell $message Make selected creature yell specified message.
.pdump Syntax: .pdump $subcommand Type .pdump to see the list of possible subcommands or .help pdump $subcommand to see info on subcommands
.pdump load Syntax: .pdump load $filename $account [$newname] [$newguid] Load character dump from dump file into character list of $account with saved or $newname, with saved (or first free) or $newguid guid.
.pdump write Syntax: .pdump write $filename $playerNameOrGUID Write character dump with name/guid $playerNameOrGUID to file $filename.
.pet Syntax: .pet $subcommand Type .pet to see the list of possible subcommands or .help pet $subcommand to see info on subcommands
.pet create Syntax: .pet create Creates a pet of the selected creature.
.pet learn Syntax: .pet learn Learn #spellid to pet.
.pet unlearn Syntax: .pet unlean unLearn #spellid to pet.
.pinfo Syntax: .pinfo [$player_name/#GUID] Output account information and guild information for selected player or player find by $player_name or #GUID.
.playall Syntax: .playall #soundid Player a sound to whole server.
.possess Syntax: .possess Possesses indefinitely the selected creature.
.quest Syntax: .quest $subcommand Type .quest to see the list of possible subcommands or .help quest $subcommand to see info on subcommands
.quest add Syntax: .quest add #quest_id Add to character quest log quest #quest_id. Quest started from item can't be added by this command but correct .additem call provided in command output.
.quest complete Syntax: .quest complete #questid Mark all quest objectives as completed for target character active quest. After this target character can go and get quest reward.
.quest remove Syntax: .quest remove #quest_id Set quest #quest_id state to not completed and not active (and remove from active quest list) for selected player.
.quest reward Syntax: .quest reward #questId Grants quest reward to selected player and removes quest from his log (quest must be in completed state).
.rbac account Syntax: .rbac account [$account] View permissions of selected player or given account Note: Only those that affect current realm Note: Shows real permissions after checking group and roles
.recall Syntax: .recall [$playername] Teleport $playername or selected player to the place where he has been before last use of a teleportation command. If no $playername is entered and no player is selected, it will teleport you.
.reload Syntax: .reload $subcommand Type .reload to see the list of possible subcommands or .help reload $subcommand to see info on subcommands
.reload access_requirement Syntax: .reload access_requirement Reload access_requirement table.
.reload achievement_criteria_data Syntax: .reload achievement_criteria_data Reload achievement_criteria_data table.
.reload achievement_reward Syntax: .reload achievement_reward Reload achievement_reward table.
.reload all Syntax: .reload all Reload all tables with reload support added and that can be _safe_ reloaded.
.reload all achievement Syntax: .reload all achievement Reload achievement_reward, achievement_criteria_data tables.
.reload all area Syntax: .reload all area Reload areatrigger_teleport, areatrigger_tavern, game_graveyard_zone tables.
.reload all gossips Syntax: .reload all gossips Reload gossip_menu, gossip_menu_option, gossip_scripts, points_of_interest tables.
.reload all item Syntax: .reload all item Reload page_text, item_enchantment_table tables.
.reload all locales Syntax: .reload all locales Reload all `locales_*` tables with reload support added and that can be _safe_ reloaded.
.reload all loot Syntax: .reload all loot Reload all `*_loot_template` tables. This can be slow operation with lags for server run.
.reload all npc Syntax: .reload all npc Reload npc_option, npc_trainer, npc vendor, points of interest tables.
.reload all quest Syntax: .reload all quest Reload all quest related tables if reload support added for this table and this table can be _safe_ reloaded.
.reload all scripts Syntax: .reload all scripts Reload gameobject_scripts, event_scripts, quest_end_scripts, quest_start_scripts, spell_scripts, db_script_string, waypoint_scripts tables.
.reload all spell Syntax: .reload all spell Reload all `spell_*` tables with reload support added and that can be _safe_ reloaded.
.reload areatrigger_involvedrelation Syntax: .reload areatrigger_involvedrelation Reload areatrigger_involvedrelation table.
.reload areatrigger_tavern Syntax: .reload areatrigger_tavern Reload areatrigger_tavern table.
.reload areatrigger_teleport Syntax: .reload areatrigger_teleport Reload areatrigger_teleport table.
.reload auctions Syntax: .reload auctions Reload dynamic data tables from the database.
.reload autobroadcast Syntax: .reload autobroadcast Reload autobroadcast table.
.reload command Syntax: .reload command Reload command table.
.reload conditions Reload conditions table.
.reload config Syntax: .reload config Reload config settings (by default stored in worldserver.conf). Not all settings can be change at reload: some new setting values will be ignored until restart, some values will applied with delay or only to new objects/maps, some values will explicitly rejected to change at reload.
.reload creature_linked_respawn Syntax: .reload creature_linked_respawn Reload creature_linked_respawn table.
.reload creature_loot_template Syntax: .reload creature_loot_template Reload creature_loot_template table.
.reload creature_onkill_reputation Syntax: .reload creature_onkill_reputation Reload creature_onkill_reputation table.
.reload creature_questender Syntax: .reload creature_questender Reload creature_questender table.
.reload creature_queststarter Syntax: .reload creature_queststarter Reload creature_queststarter table.
.reload creature_summon_groups Syntax: .reload creature_summon_groups Reload creature_summon_groups table.
.reload creature_template Syntax: .reload creature_template $entry Reload the specified creature's template.
.reload creature_text Syntax: .reload creature_text Reload creature_text table.
.reload disables Syntax: .reload disables Reload disables table.
.reload disenchant_loot_template Syntax: .reload disenchant_loot_template Reload disenchant_loot_template table.
.reload event_scripts Syntax: .reload event_scripts Reload event_scripts table.
.reload fishing_loot_template Syntax: .reload fishing_loot_template Reload fishing_loot_template table.
.reload game_graveyard_zone Syntax: .reload game_graveyard_zone Reload game_graveyard_zone table.
.reload game_tele Syntax: .reload game_tele Reload game_tele table.
.reload gameobject_loot_template Syntax: .reload gameobject_loot_template Reload gameobject_loot_template table.
.reload gameobject_questender Syntax: .reload gameobject_questender Reload gameobject_questender table.
.reload gameobject_queststarter Syntax: .reload gameobject_queststarter Reload gameobject_queststarter table.
.reload gm_tickets Syntax: .reload gm_tickets Reload gm_tickets table.
.reload gossip_menu Syntax: .reload gossip_menu Reload gossip_menu table.
.reload gossip_menu_option Syntax: .reload gossip_menu_option Reload gossip_menu_option table.
.reload item_enchantment_template Syntax: .reload item_enchantment_template Reload item_enchantment_template table.
.reload item_loot_template Syntax: .reload item_loot_template Reload item_loot_template table.
.reload lfg_dungeon_rewards Syntax: .reload lfg_dungeon_rewards Reload lfg_dungeon_rewards table.
.reload locales_creature Syntax: .reload locales_creature Reload locales_creature table.
.reload locales_creature_text Syntax: .reload locales_creature_text Reload locales_creature_text Table.
.reload locales_gameobject Syntax: .reload locales_gameobject Reload locales_gameobject table.
.reload locales_gossip_menu_option Syntax: .reload locales_gossip_menu_option Reload locales_gossip_menu_option table.
.reload locales_item Syntax: .reload locales_item Reload locales_item table.
.reload locales_npc_text Syntax: .reload locales_npc_text Reload locales_npc_text table.
.reload locales_page_text Syntax: .reload locales_page_text Reload locales_page_text table.
.reload locales_points_of_interest Syntax: .reload locales_points_of_interest Reload locales_point_of_interest table.
.reload locales_quest Syntax: .reload locales_quest Reload locales_quest table.
.reload mail_level_reward Syntax: .reload mail_level_reward Reload mail_level_reward table.
.reload mail_loot_template Syntax: .reload quest_mail_loot_template Reload quest_mail_loot_template table.
.reload milling_loot_template Syntax: .reload milling_loot_template Reload milling_loot_template table.
.reload npc_trainer Syntax: .reload npc_trainer Reload npc_trainer table.
.reload npc_vendor Syntax: .reload npc_vendor Reload npc_vendor table.
.reload page_text Syntax: .reload page_text Reload page_text table.
.reload pickpocketing_loot_template Syntax: .reload pickpocketing_loot_template Reload pickpocketing_loot_template table.
.reload points_of_interest Syntax: .reload points_of_interest Reload points_of_interest table.
.reload prospecting_loot_template Syntax: .reload prospecting_loot_template Reload prospecting_loot_template table.
.reload quest_poi Syntax: .reload quest_poi Reload quest_poi table.
.reload quest_template Syntax: .reload quest_template Reload quest_template table.
.reload rbac Syntax: .reload rbac Reload rbac system.
.reload reference_loot_template Syntax: .reload reference_loot_template Reload reference_loot_template table.
.reload reserved_name Syntax: .reload reserved_name Reload reserved_name table.
.reload skill_discovery_template Syntax: .reload skill_discovery_template Reload skill_discovery_template table.
.reload skill_extra_item_template Syntax: .reload skill_extra_item_template Reload skill_extra_item_template table.
.reload skill_fishing_base_level Syntax: .reload skill_fishing_base_level Reload skill_fishing_base_level table.
.reload skinning_loot_template Syntax: .reload skinning_loot_template Reload skinning_loot_template table.
.reload skyfire_string Syntax: .reload skyfire_string Reload skyfire_string table.
.reload smart_scripts Syntax: .reload smart_scripts Reload smart_scripts table.
.reload spell_area Syntax: .reload spell_area Reload spell_area table.
.reload spell_bonus_data Syntax: .reload spell_bonus_data Reload spell_bonus_data table.
.reload spell_group Syntax: .reload spell_group Reload spell_group table.
.reload spell_group_stack_rules Syntax: .reload spell_group Reload spell_group_stack_rules table.
.reload spell_learn_spell Syntax: .reload spell_learn_spell Reload spell_learn_spell table.
.reload spell_linked_spell Usage: .reload spell_linked_spell Reloads the spell_linked_spell DB table.
.reload spell_loot_template Syntax: .reload spell_loot_template Reload spell_loot_template table.
.reload spell_pet_auras Syntax: .reload spell_pet_auras Reload spell_pet_auras table.
.reload spell_proc Syntax: .reload spell_proc Reload spell_proc table.
.reload spell_proc_event Syntax: .reload spell_proc_event Reload spell_proc_event table.
.reload spell_required Syntax: .reload spell_required Reload spell_required table.
.reload spell_scripts Syntax: .reload spell_scripts Reload spell_scripts table.
.reload spell_target_position Syntax: .reload spell_target_position Reload spell_target_position table.
.reload spell_threats Syntax: .reload spell_threats Reload spell_threats table.
.reload vehicle_accessory Syntax: .reload vehicle_accessory Reloads GUID-based vehicle accessory definitions from the database.
.reload vehicle_template_accessory Syntax: .reload vehicle_template_accessory Reloads entry-based vehicle accessory definitions from the database.
.reload waypoint_data Syntax: .reload waypoint_data will reload waypoint_data table.
.reload waypoint_scripts Syntax: .reload waypoint_scripts Reload waypoint_scripts table.
.repairitems Syntax: .repairitems Repair all selected player's items.
.reset Syntax: .reset $subcommand Type .reset to see the list of possible subcommands or .help reset $subcommand to see info on subcommands
.reset achievements Syntax: .reset achievements [$playername] Reset achievements data for selected or named (online or offline) character. Achievements for persistance progress data like completed quests/etc re-filled at reset. Achievements for events like kills/casts/etc will lost.
.reset all Syntax: .reset all spells Syntax: .reset all talents Request reset spells or talents (including talents for all character's pets if any) at next login each existed character.
.reset honor Syntax: .reset honor [Playername] Reset all honor data for targeted character.
.reset level Syntax: .reset level [Playername] Reset level to 1 including reset stats and talents. Equipped items with greater level requirement can be lost.
.reset spells Syntax: .reset spells [Playername] Removes all non-original spells from spellbook. . Playername can be name of offline character.
.reset stats Syntax: .reset stats [Playername] Resets(recalculate) all stats of the targeted player to their original VALUESat current level.
.reset talents Syntax: .reset talents [Playername] Removes all talents of the targeted player or pet or named player. Playername can be name of offline character. With player talents also will be reset talents for all character's pets if any.
.respawn Syntax: .respawn Respawn all nearest creatures and GO without waiting respawn time expiration.
.revive Syntax: .revive Revive the selected player. If no player is selected, it will revive you.
.save Syntax: .save Saves your character.
.saveall Syntax: .saveall Save all characters in game.
.send items Syntax: .send items #playername "#subject" "#text" itemid1[:count1] itemid2[:count2] ... itemidN[:countN] Send a mail to a player. Subject and mail text must be in "". If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12.
.send mail Syntax: .send mail #playername "#subject" "#text" Send a mail to a player. Subject and mail text must be in "".
.send message Syntax: .send message $playername $message Send screen message to player from ADMINISTRATOR.
.send money Syntax: .send money #playername "#subject" "#text" #money Send mail with money to a player. Subject and mail text must be in "".
.server Syntax: .server $subcommand Type .server to see the list of possible subcommands or .help server $subcommand to see info on subcommands
.server corpses Syntax: .server corpses Triggering corpses expire check in world.
.server exit Syntax: .server exit Terminate skyfire-core NOW. Exit code 0.
.server idlerestart Syntax: .server idlerestart #delay Restart the server after #delay seconds if no active connections are present (no players). Use #exist_code or 2 as program exist code.
.server idlerestart cancel Syntax: .server idlerestart cancel Cancel the restart/shutdown timer if any.
.server idleshutdown Syntax: .server idleshutdown #delay [#exist_code] Shut the server down after #delay seconds if no active connections are present (no players). Use #exist_code or 0 as program exist code.
.server idleshutdown cancel Syntax: .server idleshutdown cancel Cancel the restart/shutdown timer if any.
.server info Syntax: .server info Display server version and the number of connected players.
.server motd Syntax: .server motd Show server Message of the day.
.server plimit -1|-2|-3|reset|player|moderator|gamemaster|administrator] Without arg show current player amount and security level limitations for login to server, with arg set player linit ($num > 0) or securiti limitation ($num < 0 or security leme name. With `reset` sets player limit to the one in the config file
.server restart Syntax: .server restart #delay Restart the server after #delay seconds. Use #exist_code or 2 as program exist code.
.server restart cancel Syntax: .server restart cancel Cancel the restart/shutdown timer if any.
.server set closed Syntax: server set closed on/off Sets whether the world accepts new client connectsions.
.server set loglevel Syntax: .server set loglevel $facility $name $loglevel. $facility can take the values: appender (a) or logger (l). $loglevel can take the values: disabled (0), trace (1), debug (2), info (3), warn (4), error (5) or fatal (6)
.server set motd Syntax: .server set motd $MOTD Set server Message of the day.
.server shutdown Syntax: .server shutdown #delay [#exit_code] Shut the server down after #delay seconds. Use #exit_code or 0 as program exit code.
.server shutdown cancel Syntax: .server shutdown cancel Cancel the restart/shutdown timer if any.
.server uptime Syntax: .server uptime, Only display the current uptime.
.setskill Syntax: .setskill #skill #level [#max] Set a skill of id #skill with a current skill value of #level and a maximum value of #max (or equal current maximum if not provide) for the selected character. If no character is selected, you learn the skill.
.showarea Syntax: .showarea #areaid Reveal the area of #areaid to the selected character. If no character is selected, reveal this area to you.
.summon Syntax: .summon [$charactername] Teleport the given character to you. Character can be offline.
.tele Syntax: .tele #location Teleport player to a given location.
.tele add Syntax: .tele add $name Add current your position to .tele command target locations list with name $name.
.tele del Syntax: .tele del $name Remove location with name $name for .tele command locations list.
.tele group Syntax: .tele group#location Teleport a selected player and his group members to a given location.
.tele name Syntax: .tele name [#playername] #location Teleport the given character to a given location. Character can be offline. To teleport to homebind, set #location to "$home" (without quotes).
.ticket Syntax: .ticket $subcommand Type .ticket to see the list of possible subcommands or .help ticket $subcommand to see info on subcommands
.ticket assign Usage: .ticket assign $ticketid $gmname. Assigns the specified ticket to the specified Game Master.
.ticket bug assign Usage: .ticket bug assign $ticketid $gmname. Assigns the specified ticket to the specified Game Master.
.ticket bug close Usage: .ticket bug close $ticketid. Closes the specified ticket. Does not delete permanently.
.ticket bug closedlist Usage: Displays a list of closed bug tickets.
.ticket bug comment Usage: .ticket bug comment $ticketid $comment. Allows the adding or modifying of a comment to the specified ticket.
.ticket bug delete Usage: .ticket bug delete $ticketid. Deletes the specified ticket permanently. Ticket must be closed first.
.ticket bug list Usage: Displays a list of open bug tickets.
.ticket bug reset Usage: Removes all closed bug tickets and resets the counter, if no pending open tickets exist.
.ticket bug unassign Usage: .ticket bug unassign $ticketid. Unassigns the specified ticket from the current assigned Game Master.
.ticket bug view Usage: .ticket bug view $ticketid. Returns details about specified ticket. Ticket must be open and not deleted.
.ticket close Usage: .ticket close $ticketid. Closes the specified ticket. Does not delete permanently.
.ticket closedlist Displays a list of closed GM tickets.
.ticket comment Usage: .ticket comment $ticketid $comment. Allows the adding or modifying of a comment to the specified ticket.
.ticket delete Usage: .ticket delete $ticketid. Deletes the specified ticket permanently. Ticket must be closed first.
.ticket list Displays a list of open GM tickets.
.ticket onlinelist Displays a list of open GM tickets whose owner is online.
.ticket reset Syntax: .ticket reset Removes all closed tickets and resets the counter, if no pending open tickets are existing.
.ticket unassign Usage: .ticket unassign $ticketid. Unassigns the specified ticket from the current assigned Game Master.
.ticket viewid Usage: .ticket viewid $ticketid. Returns details about specified ticket. Ticket must be open and not deleted.
.ticket viewname Usage: .ticket viewname $creatorname. Returns details about specified ticket. Ticket must be open and not deleted.
.titles add Syntax: .titles add #title Add title #title (id or shift-link) to known titles list for selected player.
.titles current Syntax: .titles current #title Set title #title (id or shift-link) as current selected titl for selected player. If title not in known title list for player then it will be added to list.
.titles remove Syntax: .titles remove #title Remove title #title (id or shift-link) from known titles list for selected player.
.titles set mask Syntax: .titles set mask #mask Allows user to use all titles from #mask. #mask=0 disables the title-choose-field
.unaura Syntax: .unaura #spellid Remove aura due to spell #spellid from the selected Unit.
.unban Syntax: .unban $subcommand Type .unban to see the list of possible subcommands or .help unban $subcommand to see info on subcommands
.unban account Syntax: .unban account $Name Unban accounts for account name pattern.
.unban character Syntax: .unban character $Name Unban accounts for character name pattern.
.unban ip Syntax : .unban ip $Ip Unban accounts for IP pattern.
.unbindsight Syntax: .unbindsight Removes bound vision. Cannot be used while currently possessing a target.
.unfreeze Syntax: .unfreeze (#player) "Unfreezes" #player and enables his chat again. When using this without #name it will unfreeze your target.
.unlearn Syntax: .unlearn #spell [all] Unlearn for selected player a spell #spell. If 'all' provided then all ranks unlearned.
.unmute Syntax: .unmute [$playerName] Restore chat messaging for any character from account of character $playerName (or selected). Character can be ofline.
.unpossess Syntax: .unpossess If you are possessed, unpossesses yourself; otherwise unpossesses current possessed target.
.unstuck Syntax: .unstuck $playername [inn/graveyard/startzone] Teleports specified player to specified location. Default location is player's current hearth location.
.wchange Syntax: .wchange #weathertype #status Set current weather to #weathertype with an intensity of #status. #weathertype can be 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled.
.whispers off Enable/disable accepting whispers by GM from players. By default use worldserver.conf setting.
.wp add Syntax: .wp add Add a waypoint for the selected creature at your current position.
.wp event Syntax: .wp event $subcommand Type .path event to see the list of possible subcommands or .help path event $subcommand to see info on subcommands.
.wp load Syntax: .wp load $pathid Load pathid number for selected creature. Creature must have no waypoint data.
.wp reload Syntax: .wp reload $pathid Load path changes ingame - IMPORTANT: must be applied first for new paths before .wp load #pathid
.wp show Syntax: .wp show $option Options: on $pathid (or selected creature with loaded path) - Show path off - Hide path info $slected_waypoint - Show info for selected waypoint.
.wp unload Syntax: .wp unload Unload path for selected creature.
.wpgps Syntax: .wpgps Output current position to sql developer log as partial SQL query to be used in pathing