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  • *[[DB:Character:Account data | account_data]] *[[DB:Character:Account instance times |account_instance_times]]
    4 KB (503 words) - 21:37, 19 February 2013
  • This table holds vital static information for each character. This information loaded and used to create the player objects in-game. The character global unique identifier. This number must be unique and is the best way to
    17 KB (2,096 words) - 14:38, 6 July 2012
  • Starting with revision 220, ScriptDev2 has implemented a DB-based scripting design that allows the use of a database (MySQL only right ...an event that will only trigger in its third phase (a timed spell cast for instance). Then the field should contain all of the phases the event SHOULDN'T be tr
    55 KB (8,695 words) - 01:17, 6 July 2012
  • Starting with revision 220, ScriptDev2 has implemented a DB-based scripting design that allows the use of a database (MySQL only right ...an event that will only trigger in its third phase (a timed spell cast for instance). Then the field should contain all of the phases the event SHOULDN'T be tr
    55 KB (8,695 words) - 01:19, 6 July 2012
  • *Sets if the event should not repeat or should only happen in a given instance/dungeon difficulty (if applicable); ...creature or GO is inside a dungeon, set ''event_flags'' accordingly to the instance difficulty (heroic, 25 man, etc.).
    35 KB (4,350 words) - 14:17, 6 July 2012