DBC:Achievement.dbc

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struct AchievementEntry
{
    uint32    ID;                                           // 0
    int32    requiredFaction;                               // 1 -1=all, 0=horde, 1=alliance
    int32    mapID;                                         // 2 -1=none
    //uint32 parentAchievement;                             // 3 its Achievement parent (can`t start while parent uncomplete, use its Criteria if don`t have own, use its progress on begin)
    char* name;                                             // 4
    //char* description;                                    // 5
    uint32    categoryId;                                   // 6
    uint32    points;                                       // 7 reward points
    //uint32 OrderInCategory;                               // 8
    uint32    flags;                                        // 9
    //uint32    icon;                                       // 10 icon (from SpellIcon.dbc)
    //char* reward;                                         // 11
    uint32 count;                                           // 12 - need this count of completed criterias (own or referenced achievement criterias)
    uint32 refAchievement;                                  // 13 - referenced achievement (counting of all completed criterias)
};