Creature template 548

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The `creature_template` table
This table contains the description of creatures. Each spawned creature is an instance of a template present in this table, this means every creature MUST be defined in this table.


DB Structure
Structure
Field Type Attribute Key Null Default Comment
entry mediumint(8) unsigned PRI NO 0
difficulty_entry_1-3 mediumint(8) unsigned NO NO 0
KillCredit1 int(11) unsigned NO NO 0
KillCredit2 int(11) unsigned NO NO 0
modelid1-4 mediumint(8) unsigned NO NO 0
name char(100) NO NO
subname char(100) NO YES
IconName char(100) NO YES
gossip_menu_id mediumint(8) unsigned NO NO 0
minlevel smallint(5) signed NO NO 1
maxlevel smallint(5) signed NO NO 1
exp smallint(5) signed NO NO 0
exp_unk smallint(5) signed NO NO 0
faction_A smallint(5) unsigned NO NO 0
faction_H smallint(5) unsigned NO NO 0
npcflag int(10) unsigned NO NO 0
speed_walk float signed NO NO 1 Result of 2.5/2.5, most common value
speed_run float signed NO NO 1.14286 Result of 8.0/7.0, most common value
scale float signed NO NO 1
npc_rank tinyint(3) unsigned NO NO 0
mindmg float signed NO NO 0
maxdmg float signed NO NO 0
dmgschool tinyint(3) unsigned NO NO 0
attackpower int(10) unsigned NO NO 0
dmg_multiplier float signed NO NO 1
baseattacktime int(10) unsigned NO NO 0
rangeattacktime int(10) unsigned NO NO 0
unit_class tinyint(3) unsigned NO NO 0
unit_flags int(10) unsigned NO NO 0
unit_flags2 int(10) unsigned NO NO 0
dynamicflags int(10) unsigned NO NO 0
family tinyint(3) signed NO NO 0
trainer_type tinyint(3) unsigned NO NO 0
trainer_class tinyint(3) unsigned NO NO 0
trainer_race tinyint(3) unsigned NO NO 0
minrangedmg float signed NO NO 0
maxrangedmg float signed NO NO 0
rangedattackpower smallint(5) unsigned NO NO 0
type tinyint(3) unsigned NO NO 0 Reference by CreatureType.dbc
type_flags int(10) unsigned NO NO 0
type_flags2 int(10) unsigned NO NO 0
lootid mediumint(7) unsigned NO NO 0
pickpocketloot mediumint(7) unsigned NO NO 0
skinloot mediumint(7) unsigned NO NO 0
resistance1 smallint(6) signed NO NO 0
resistance2 smallint(6) signed NO NO 0
resistance3 smallint(6) signed NO NO 0
resistance4 smallint(6) signed NO NO 0
resistance5 smallint(6) signed NO NO 0
resistance6 smallint(6) signed NO NO 0
spell1 mediumint(7) unsigned NO NO 0
spell2 mediumint(7) unsigned NO NO 0
spell3 mediumint(7) unsigned NO NO 0
spell4 mediumint(7) unsigned NO NO 0
spell5 mediumint(7) unsigned NO NO 0
spell6 mediumint(7) unsigned NO NO 0
spell7 mediumint(7) unsigned NO NO 0
spell8 mediumint(7) unsigned NO NO 0
PetSpellDataId mediumint(7) unsigned NO NO 0
VehicleId mediumint(7) unsigned NO NO 0
mingold mediumint(7) unsigned NO NO 0
maxgold mediumint(7) unsigned NO NO 0
AIName char(64) signed NO NO "
MovementType tinyint(3) unsigned NO NO 0
InhabitType tinyint(3) unsigned NO NO 3
HoverHeight float signed NO NO 1
Health_mod float signed NO NO 1
Mana_mod float signed NO NO 1
Mana_mod_extra float signed NO NO 1
Armor_mod float signed NO NO 1
RacialLeader tinyint(3) unsigned NO NO 0
questItem1 int(10) unsigned NO NO 0
questItem2 int(10) unsigned NO NO 0
questItem3 int(10) unsigned NO NO 0
questItem4 int(10) unsigned NO NO 0
questItem5 int(10) unsigned NO NO 0
questItem6 int(10) unsigned NO NO 0
movementId int(10) unsigned NO NO 0
RegenHealth tinyint(3) unsigned NO NO 1
mechanic_immune_mask int(10) unsigned NO NO 0
flags_extra int(10) unsigned NO NO 0
ScriptName char(64) signed NO NO "
ModLevel tinyint(3) unsigned NO NO 0
WDBVerified smallint(5) signed NO NO 18414

Description of the fields

entry

Creature's unique id.

difficulty_entry_1-3

This field connects the stats from another entry to this template when in 25man normal, 10man heroic or 25man heroic mode instance.

For Dungeons:
difficulty_entry_1 = 5 (Heroic)

For Raids:
difficulty_entry_1 = 25 (Normal)
difficulty_entry_2 = 10 (Heroic)
difficulty_entry_3 = 25 (Heroic)

KillCredit1

If this is a kill credit template -- one that is a dummy template that is used when more than one creature can count as a kill in a quest, then this is a link to the first entry of the creature that could be killed to give quest credit.

KillCredit2

If this is a kill credit template -- one that is a dummy template that is used when more than one creature can count as a kill in a quest, then this is a link to the second entry of the creature that could be killed to give quest credit. If more than two creatures can be killed and count toward a single objective, an smart or C++ script will be required.

modelid1-4

A random graphical model that the client applies on this creature. This is a creature_model_info.modelid.

name

Base name of the creature.

subname

The subname of the creature that appears in <> below the creature's name.

IconName

Used to tell the player what kind of NPC this creature is.

List of known icon names:
Directions - Used for Guards and Teleporter NPC's.
Gunner - Indicator of a Turret NPC/Player Controlled.
vehichleCursor - Indicator that this is a PCV (Player Controlled Vehicle)
Driver - Shows a Steering Wheel icon when mouse over.
Attack - Shows a Sword icon indicating you can attack this target.
Buy - Shows a Brown Bag icon usually if the NPC only sells things.
Speak - Shows a Chat Bubble icon if this NPC has Quest/Gossip options.
Pickup - Shows a Hand Grasping icon of if this NPC can be picked up for quest/items.
Interact - Shows Cog icon commonly used for quest/transport.
Trainer - Shows a Book icon, identifying this NPC as a "Trainer".
Taxi - Shows a Boot w/Wings icon identifying this NPC as a "Taxi".
Repair - Shows a Anvil icon identifying this npc as a Repair NPC.
LootAll - Shows a Multiple Brown Bag icon (Same as holding Shift before looting a creature).
Quest - Unused or Unknown. (See EntryID 32870 The Real Ronakada).
PVP - Unused or Unknown.(See EntryID 29387 Arena Master: Dalaran Arena).

Note: This is not required to make the creature/npc function unless you are using scripts or gossip options.
Also: Names are case sensitive. If in doubt use an example above.

gossip_menu_id

The gossip ID of this creature. This field is obtained from sniff (update fields). If you can not sniff this value, and need to make one up, it must be > 50000. This field is the link to gossip_menu.entry.

minlevel

Some infos later

maxlevel

Some infos later

exp

Some infos later

exp_unk

Some infos later

faction_A

Some infos later

faction_H

Some infos later

npcflag

NPC Flag Information
Name Flag Comment
UNIT_NPC_FLAG_NONE 0 0x00000000
UNIT_NPC_FLAG_GOSSIP 1 0x00000001 // 100%
UNIT_NPC_FLAG_QUESTGIVER 2 0x00000002 // 100%
UNIT_NPC_FLAG_UNK1 4 0x00000004
UNIT_NPC_FLAG_UNK2 8 0x00000008
UNIT_NPC_FLAG_TRAINER 16 0x00000010 // 100%
UNIT_NPC_FLAG_TRAINER_CLASS 32 0x00000020 // 100%
UNIT_NPC_FLAG_TRAINER_PROFESSION 64 0x00000040 // 100%
UNIT_NPC_FLAG_VENDOR 128 0x00000080 // 100%
UNIT_NPC_FLAG_VENDOR_AMMO 256 0x00000100 // 100%, general goods vendor
UNIT_NPC_FLAG_VENDOR_FOOD 512 0x00000200 // 100%
UNIT_NPC_FLAG_VENDOR_POISON 1024 0x00000400 // guessed
UNIT_NPC_FLAG_VENDOR_REAGENT 2048 0x00000800 // 100%
UNIT_NPC_FLAG_REPAIR 4096 0x00001000 // 100%
UNIT_NPC_FLAG_FLIGHTMASTER 8192 0x00002000 // 100%
UNIT_NPC_FLAG_SPIRITHEALER 16384 0x00004000 // guessed
UNIT_NPC_FLAG_SPIRITGUIDE 32768 0x00008000 // guessed
UNIT_NPC_FLAG_INNKEEPER 65536 0x00010000 // 100%
UNIT_NPC_FLAG_BANKER 131072 0x00020000 // 100%
UNIT_NPC_FLAG_PETITIONER 262144 0x00040000 // 100% 0xC0000 = guild petitions, 0x40000 = arena team petitions
UNIT_NPC_FLAG_TABARDDESIGNER 524288 0x00080000 // 100%
UNIT_NPC_FLAG_BATTLEMASTER 1048576 0x00100000 // 100%
UNIT_NPC_FLAG_AUCTIONEER 2097152 0x00200000 // 100%
UNIT_NPC_FLAG_STABLEMASTER 4194304 0x00400000 // 100%
UNIT_NPC_FLAG_GUILD_BANKER 8388608 0x00800000 // cause client to send 997 opcode
UNIT_NPC_FLAG_SPELLCLICK 16777216 0x01000000 // cause client to send 1015 opcode (spell click)
UNIT_NPC_FLAG_PLAYER_VEHICLE 33554432 0x02000000 // players with mounts that have vehicle data should have it set
UNIT_NPC_FLAG_REFORGER 134217728 0x08000000 // reforging
UNIT_NPC_FLAG_TRANSMOGRIFIER 268435456 0x10000000 // transmogrification
UNIT_NPC_FLAG_VAULTKEEPER 536870912 0x20000000 // void storage
UNIT_NPC_FLAG_WILDPET_CAPTURABLE 1073741824 0x40000000 // wild pet
UNIT_NPC_FLAG_BMAH 2147483648 0x80000000 // bmah goya (-2147483648)

speed_walk

Some infos later

speed_run

Some infos later

scale

Some infos later

npc_rank

Creature NPC Rank
Rank Id Comment
CREATURE_ELITE_NORMAL 0
CREATURE_ELITE_ELITE 1
CREATURE_ELITE_RAREELITE 2
CREATURE_ELITE_WORLDBOSS 3
CREATURE_ELITE_RARE 4
CREATURE_UNKNOWN 5 // found in 2.2.3 for 2 mobs

mindmg

Some infos later

maxdmg

Some infos later

dmgschool

Some infos later

attackpower

Some infos later

dmg_multiplier

Some infos later

baseattacktime

Some infos later

rangeattacktime

Some infos later

unit_class

Unit Class Information
Class Id
UNIT_CLASS_WARRIOR 1
UNIT_CLASS_PALADIN 2
UNIT_CLASS_ROGUE 4
UNIT_CLASS_MAGE 8

unit_flags

Unit Flags Information
Name Flag Comment
UNIT_FLAG_SERVER_CONTROLLED 1 0x00000001 // set only when unit movement is controlled by server - by SPLINE/MONSTER_MOVE packets, together with UNIT_FLAG_STUNNED; only set to units controlled by client; client function CGUnit_C::IsClientControlled returns false when set for owner
UNIT_FLAG_NON_ATTACKABLE 2 0x00000002 // not attackable
UNIT_FLAG_DISABLE_MOVE 4 0x00000004
UNIT_FLAG_PVP_ATTACKABLE 8 0x00000008 // allow apply pvp rules to attackable state in addition to faction dependent state
UNIT_FLAG_RENAME 16 0x00000010
UNIT_FLAG_PREPARATION 32 0x00000020 // don't take reagents for spells with SPELL_ATTR5_NO_REAGENT_WHILE_PREP
UNIT_FLAG_UNK_6 64 0x00000040
UNIT_FLAG_NOT_ATTACKABLE_1 128 0x00000080 UNIT_FLAG_NOT_ATTACKABLE_1) is NON_PVP_ATTACKABLE
UNIT_FLAG_IMMUNE_TO_PC 256 0x00000100 // disables combat/assistance with PlayerCharacters (PC) - see Unit::_IsValidAttackTarget, Unit::_IsValidAssistTarget
UNIT_FLAG_IMMUNE_TO_NPC 512 0x00000200 // disables combat/assistance with NonPlayerCharacters (NPC) - see Unit::_IsValidAttackTarget, Unit::_IsValidAssistTarget
UNIT_FLAG_LOOTING 1024 0x00000400 // loot animation
UNIT_FLAG_PET_IN_COMBAT 2048 0x00000800 // in combat?, 2.0.8
UNIT_FLAG_PVP 4096 0x00001000 // changed in 3.0.3
UNIT_FLAG_SILENCED 8192 0x00002000 // silenced, 2.1.1
UNIT_FLAG_UNK_14 16384 0x00004000 // 2.0.8
UNIT_FLAG_UNK_15 32768 0x00008000
UNIT_FLAG_UNK_16 65536 0x00010000
UNIT_FLAG_PACIFIED 131072 0x00020000 // 3.0.3 ok
UNIT_FLAG_STUNNED 262144 0x00040000 // 3.0.3 ok
UNIT_FLAG_IN_COMBAT 524288 0x00080000
UNIT_FLAG_TAXI_FLIGHT 1048576 0x00100000 // disable casting at client side spell not allowed by taxi flight (mounted?), probably used with 0x4 flag
UNIT_FLAG_DISARMED 2097152 0x00200000 // 3.0.3, disable melee spells casting..., "Required melee weapon" added to melee spells tooltip.
UNIT_FLAG_CONFUSED 4194304 0x00400000
UNIT_FLAG_FLEEING 8388608 0x00800000
UNIT_FLAG_PLAYER_CONTROLLED 16777216 0x01000000 // used in spell Eyes of the Beast for pet... let attack by controlled creature
UNIT_FLAG_NOT_SELECTABLE 33554432 0x02000000
UNIT_FLAG_SKINNABLE 67108864 0x04000000
UNIT_FLAG_MOUNT 134217728 0x08000000
UNIT_FLAG_UNK_28 268435456 0x10000000
UNIT_FLAG_DISABLE_POWERS 536870912 0x20000000 // used in Feing Death spell
UNIT_FLAG_SHEATHE 1073741824 0x40000000
UNIT_FLAG_UNK_31 2147483648 0x80000000

unit_flags2

Unit Flag 2 Information
Name Flag Comment
UNIT_FLAG2_FEIGN_DEATH 1 0x00000001
UNIT_FLAG2_UNK1 2 0x00000002 // Hide unit model (show only player equip)
UNIT_FLAG2_IGNORE_REPUTATION 4 0x00000004
UNIT_FLAG2_COMPREHEND_LANG 8 0x00000008
UNIT_FLAG2_MIRROR_IMAGE 16 0x00000010
UNIT_FLAG2_INSTANTLY_APPEAR_MODEL 32 0x00000020 // Unit model instantly appears when summoned (does not fade in)
UNIT_FLAG2_FORCE_MOVEMENT 64 0x00000040
UNIT_FLAG2_DISARM_OFFHAND 128 0x00000080
UNIT_FLAG2_DISABLE_PRED_STATS 256 0x00000100 // Player has disabled predicted stats (Used by raid frames)
UNIT_FLAG2_DISARM_RANGED 512 0x00000400 // this does not disable ranged weapon display (maybe additional flag needed?)
UNIT_FLAG2_REGENERATE_POWER 1024 0x00000800
UNIT_FLAG2_RESTRICT_PARTY_INTERACTION 2048 0x00001000 // Restrict interaction to party or raid
UNIT_FLAG2_PREVENT_SPELL_CLICK 4096 0x00002000 // Prevent spellclick
UNIT_FLAG2_ALLOW_ENEMY_INTERACT 8192 0x00004000
UNIT_FLAG2_DISABLE_TURN 16384 0x00008000
UNIT_FLAG2_UNK2 32768 0x00010000
UNIT_FLAG2_PLAY_DEATH_ANIM 65536 0x00020000 // Plays special death animation upon death
UNIT_FLAG2_ALLOW_CHEAT_SPELLS 131072 0x00040000 // Allows casting spells with AttributesEx7 & SPELL_ATTR7_IS_CHEAT_SPELL

dynamicflags

Some infos later

family

Reference by CreatureFamily.dbc

Creature Family Information
Family Id Comment
CREATURE_FAMILY_WOLF 1
CREATURE_FAMILY_CAT 2
CREATURE_FAMILY_SPIDER 3
CREATURE_FAMILY_BEAR 4
CREATURE_FAMILY_BOAR 5
CREATURE_FAMILY_CROCOLISK 6
CREATURE_FAMILY_CARRION_BIRD 7
CREATURE_FAMILY_CRAB 8
CREATURE_FAMILY_GORILLA 9
CREATURE_FAMILY_HORSE_CUSTOM 10 // Does not exist in DBC but used for horse like beasts in DB
CREATURE_FAMILY_RAPTOR 11
CREATURE_FAMILY_TALLSTRIDER 12
CREATURE_FAMILY_FELHUNTER 15
CREATURE_FAMILY_VOIDWALKER 16
CREATURE_FAMILY_SUCCUBUS 17
CREATURE_FAMILY_DOOMGUARD 19
CREATURE_FAMILY_SCORPID 20
CREATURE_FAMILY_TURTLE 21
CREATURE_FAMILY_IMP 23
CREATURE_FAMILY_BAT 24
CREATURE_FAMILY_HYENA 25
CREATURE_FAMILY_BIRD_OF_PREY 26
CREATURE_FAMILY_WIND_SERPENT 27
CREATURE_FAMILY_REMOTE_CONTROL 28
CREATURE_FAMILY_FELGUARD 29
CREATURE_FAMILY_DRAGONHAWK 30
CREATURE_FAMILY_RAVAGER 31
CREATURE_FAMILY_WARP_STALKER 32
CREATURE_FAMILY_SPOREBAT 33
CREATURE_FAMILY_NETHER_RAY 34
CREATURE_FAMILY_SERPENT 35
CREATURE_FAMILY_MOTH 37
CREATURE_FAMILY_CHIMAERA 38
CREATURE_FAMILY_DEVILSAUR 39
CREATURE_FAMILY_GHOUL 40
CREATURE_FAMILY_SILITHID 41
CREATURE_FAMILY_WORM 42
CREATURE_FAMILY_RHINO 43
CREATURE_FAMILY_WASP 44
CREATURE_FAMILY_CORE_HOUND 45
CREATURE_FAMILY_SPIRIT_BEAST 46
CREATURE_FAMILY_WATER_ELEMENTAL 49
CREATURE_FAMILY_FOX 50
CREATURE_FAMILY_MONKEY 51
CREATURE_FAMILY_DOG 52
CREATURE_FAMILY_BEETLE 53
CREATURE_FAMILY_SHALE_SPIDER 55
CREATURE_FAMILY_ZOMBIE 56
CREATURE_FAMILY_QA_TEST_FAMILY 57
CREATURE_FAMILY_SILITHID_2 59
CREATURE_FAMILY_WASP_2 66
CREATURE_FAMILY_HYDRA 68
CREATURE_FAMILY_FEL_IMP 100
CREATURE_FAMILY_VOIDLORD 101
CREATURE_FAMILY_SHIVARRA 102
CREATURE_FAMILY_OBSERVER 103
CREATURE_FAMILY_WRATHGUARD 104
CREATURE_FAMILY_INFERNAL 108
CREATURE_FAMILY_FIRE_ELEMENTAL 116
CREATURE_FAMILY_EARTH_ELEMENTAL 117
CREATURE_FAMILY_CRANE 125
CREATURE_FAMILY_WATER_STRIDER 126
CREATURE_FAMILY_PORCUPINE 127
CREATURE_FAMILY_QUILEN 128
CREATURE_FAMILY_GOAT 129
CREATURE_FAMILY_BASILISK 130
CREATURE_FAMILY_DIREHORN 138

trainer_type

Trainer Type Information
Type Id Comment
TRAINER_TYPE_CLASS 0
TRAINER_TYPE_MOUNTS 1 // on blizz it's 2
TRAINER_TYPE_TRADESKILLS 2
TRAINER_TYPE_PETS 3

trainer_class

Some infos later

trainer_race

Some infos later

minrangedmg

Some infos later

maxrangedmg

Some infos later

rangedattackpower

Some infos later

type

Reference by CreatureType.dbc

Creature Type Information
Type Id
CREATURE_TYPE_BEAST 1
CREATURE_TYPE_DRAGONKIN 2
CREATURE_TYPE_DEMON 3
CREATURE_TYPE_ELEMENTAL 4
CREATURE_TYPE_GIANT 5
CREATURE_TYPE_UNDEAD 6
CREATURE_TYPE_HUMANOID 7
CREATURE_TYPE_CRITTER 8
CREATURE_TYPE_MECHANICAL 9
CREATURE_TYPE_NOT_SPECIFIED 10
CREATURE_TYPE_TOTEM 11
CREATURE_TYPE_NON_COMBAT_PET 12
CREATURE_TYPE_GAS_CLOUD 13
CREATURE_TYPE_WILD_PET 14
CREATURE_TYPE_ABERRATION 15

type_flags

Creature Type Flags Information
Type Flag Comment
CREATURE_TYPEFLAGS_TAMEABLE 1 0x00000001 // Makes the mob tameable (must also be a beast and have family set)
CREATURE_TYPEFLAGS_GHOST 2 0x00000002 // Creature are also visible for not alive player. Allow gossip interaction if npcflag allow?
CREATURE_TYPEFLAGS_BOSS 4 0x00000004 // Changes creature's visible level to "??" in the creature's portrait - Immune to Knockback.
CREATURE_TYPEFLAGS_UNK3 8 0x00000008
CREATURE_TYPEFLAGS_UNK4 16 0x00000010
CREATURE_TYPEFLAGS_UNK5 32 0x00000020
CREATURE_TYPEFLAGS_UNK6 64 0x00000040
CREATURE_TYPEFLAGS_DEAD_INTERACT 128 0x00000080 // Player can interact with the creature if its dead (not player dead)
CREATURE_TYPEFLAGS_HERBLOOT 256 0x00000100 // Can be looted by herbalist
CREATURE_TYPEFLAGS_MININGLOOT 512 0x00000200 // Can be looted by miner
CREATURE_TYPEFLAGS_UNK10 1024 0x00000400
CREATURE_TYPEFLAGS_MOUNTED_COMBAT 2048 0x00000800 // Creature can remain mounted when entering combat
CREATURE_TYPEFLAGS_AID_PLAYERS 4096 0x00001000 // ? Can aid any player in combat if in range?
CREATURE_TYPEFLAGS_UNK13 8192 0x00002000
CREATURE_TYPEFLAGS_UNK14 16384 0x00004000 // ? Possibly not in use
CREATURE_TYPEFLAGS_ENGINEERLOOT 32768 0x00008000 // Can be looted by engineer
CREATURE_TYPEFLAGS_EXOTIC 65536 0x00010000 // Can be tamed by hunter as exotic pet
CREATURE_TYPEFLAGS_UNK17 131072 0x00020000 // ? Related to vehicles/pvp?
CREATURE_TYPEFLAGS_UNK18 262144 0x00040000 // ? Related to vehicle/siege weapons?
CREATURE_TYPEFLAGS_UNK19 524288 0x00080000
CREATURE_TYPEFLAGS_UNK20 1048576 0x00100000
CREATURE_TYPEFLAGS_UNK21 2097152 0x00200000
CREATURE_TYPEFLAGS_UNK22 4194304 0x00400000
CREATURE_TYPEFLAGS_UNK23 8388608 0x00800000 // ? First seen in 3.2.2. Related to banner/backpack of creature/companion?
CREATURE_TYPEFLAGS_UNK24 16777216 0x01000000
CREATURE_TYPEFLAGS_UNK25 33554432 0x02000000
CREATURE_TYPEFLAGS_PARTY_MEMBER 67108864 0x04000000 //! Creature can be targeted by spells that require target to be in caster's party/raid
CREATURE_TYPEFLAGS_UNK27 134217728 0x08000000
CREATURE_TYPEFLAGS_UNK28 268435456 0x10000000
CREATURE_TYPEFLAGS_UNK29 536870912 0x20000000
CREATURE_TYPEFLAGS_UNK30 1073741824 0x40000000
CREATURE_TYPEFLAGS_UNK31 2147483648 0x80000000

type_flags2

Creature TypeFlags2 Information
Type Flag
CREATURE_TYPEFLAGS_2_UNK1 1 0x00000001
CREATURE_TYPEFLAGS_2_UNK2 2 0x00000002
CREATURE_TYPEFLAGS_2_UNK3 4 0x00000004
CREATURE_TYPEFLAGS_2_UNK4 8 0x00000008
CREATURE_TYPEFLAGS_2_UNK5 16 0x00000010
CREATURE_TYPEFLAGS_2_UNK6 32 0x00000020
CREATURE_TYPEFLAGS_2_UNK7 64 0x00000040
CREATURE_TYPEFLAGS_2_UNK8 128 0x00000080

lootid

Some infos later

pickpocketloot

Some infos later

skinloot

Some infos later

resistance1

Some infos later

resistance2

Some infos later

resistance3

Some infos later

resistance4

Some infos later

resistance5

Some infos later

resistance6

Some infos later

spell1

Some infos later

spell2

Some infos later

spell3

Some infos later

spell4

Some infos later

spell5

Some infos later

spell6

Some infos later

spell7

Some infos later

spell8

Some infos later

PetSpellDataId

Some infos later

VehicleId

Some infos later

mingold

Some infos later

maxgold

Some infos later

AIName

Some infos later

MovementType

MovementType Information
Type Id Comment
IDLE_MOTION_TYPE 0 IDLE Dont Move
RANDOM_MOTION_TYPE 1 Random Movement
WAYPOINT_MOTION_TYPE 2 Movement by Waypoint
MAX_DB_MOTION_TYPE 3 Can only called from server script.
CONFUSED_MOTION_TYPE 4 Can only called from server script.
CHASE_MOTION_TYPE 5 Can only called from server script.
HOME_MOTION_TYPE 6 Can only called from server script.
FLIGHT_MOTION_TYPE 7 Can only called from server script.
POINT_MOTION_TYPE 8 Can only called from server script.
FLEEING_MOTION_TYPE 9 Can only called from server script.
DISTRACT_MOTION_TYPE 10 Can only called from server script.
ASSISTANCE_MOTION_TYPE 11 Can only called from server script.
ASSISTANCE_DISTRACT_MOTION_TYPE 12 Can only called from server script.
TIMED_FLEEING_MOTION_TYPE 13 Can only called from server script.
FOLLOW_MOTION_TYPE 14 Can only called from server script.
ROTATE_MOTION_TYPE 15 Can only called from server script.
EFFECT_MOTION_TYPE 16 Can only called from server script.
NULL_MOTION_TYPE 17 Can only called from server script.

InhabitType

Some infos later

HoverHeight

Some infos later

Health_mod

Some infos later

Mana_mod

Some infos later

Mana_mod_extra

Some infos later

Armor_mod

Some infos later

RacialLeader

Some infos later

questItem1

Some infos later

questItem2

Some infos later

questItem3

Some infos later

questItem4

Some infos later

questItem5

Some infos later

questItem6

Some infos later

movementId

Some infos later

RegenHealth

Some infos later

mechanic_immune_mask

Some infos later

flags_extra

Flags Extra Informations
Name Flag Comment
CREATURE_FLAG_EXTRA_INSTANCE_BIND 1 0x00000001 // creature kill bind instance with killer and killer's group
CREATURE_FLAG_EXTRA_CIVILIAN 2 0x00000002 // not aggro (ignore faction/reputation hostility)
CREATURE_FLAG_EXTRA_NO_PARRY 4 0x00000004 // creature can't parry
CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN 8 0x00000008 // creature can't counter-attack at parry
CREATURE_FLAG_EXTRA_NO_BLOCK 16 0x00000010 // creature can't block
CREATURE_FLAG_EXTRA_NO_CRUSH 32 0x00000020 // creature can't do crush attacks
CREATURE_FLAG_EXTRA_NO_XP_AT_KILL 64 0x00000040 // creature kill not provide XP
CREATURE_FLAG_EXTRA_TRIGGER 128 0x00000080 // trigger creature
CREATURE_FLAG_EXTRA_NO_TAUNT 256 0x00000100 // creature is immune to taunt auras and effect attack me
CREATURE_FLAG_EXTRA_WORLDEVENT 512 0x00004000 // custom flag for world event creatures (left room for merging)
CREATURE_FLAG_EXTRA_GUARD 1024 0x00008000 // Creature is guard
CREATURE_FLAG_EXTRA_NO_CRIT 2048 0x00020000 // creature can't do critical strikes
CREATURE_FLAG_EXTRA_NO_SKILLGAIN 4096 0x00040000 // creature won't increase weapon skills
CREATURE_FLAG_EXTRA_TAUNT_DIMINISH 8192 0x00080000 // Taunt is a subject to diminishing returns on this creautre
CREATURE_FLAG_EXTRA_ALL_DIMINISH 16384 0x00100000 // Creature is subject to all diminishing returns as player are
CREATURE_FLAG_EXTRA_DUNGEON_BOSS 32768 0x10000000 // creature is a dungeon boss (SET DYNAMICALLY, DO NOT ADD IN DB)

ScriptName

Some infos later

ModLevel

Some infos later

WDBVerified