Areatrigger teleport SF: Difference between revisions
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<big>'''The `areatrigger_teleport` table'''</big> | <big>'''The `areatrigger_teleport` table'''</big> | ||
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The orientation to spawn the player (0 = North, moving clockwise. Circle is Pi*2). | The orientation to spawn the player (0 = North, moving clockwise. Circle is Pi*2). | ||
[[DB:World|Return to world database structure]] |
Latest revision as of 01:13, 9 January 2013
Back to world database list of tables.
The `areatrigger_teleport` table
This table holds the information for "zone portals."
Structure
Field | Type | Attribute | Key | Null | Default | Comment |
id | mediumint(8) | unsigned | PRI | NO | 0 | Identifier |
name | text | signed | YES | |||
target_map | float | signed | NO | 0 | ||
target_position_x | float | signed | NO | 0 | ||
target_position_y | float | signed | NO | 0 | ||
target_position_z | float | signed | NO | 0 | ||
target_orientation | float | signed | NO | 0 |
Description of the fields
id
The ID# of the areatrigger. Contained in AreaTrigger.dbc.
name
The name for the areatrigger. Used for easy reference purposes.
target_map
The ID# of the map to teleport to. Contained in Maps.dbc.
target_position_x
The X coordinate to spawn the player.
target_position_y
The Y coordinate to spawn the player.
target_position_z
The Z coordinate to spawn the player.
target_orientation
The orientation to spawn the player (0 = North, moving clockwise. Circle is Pi*2).