Difference between revisions of "Areatrigger teleport SF"

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|}
|}
{{Back-to:World}}
{{Back-to:World}}
[[Category: SkyFire World database tables]]


<big>'''The `areatrigger_teleport` table'''</big>
<big>'''The `areatrigger_teleport` table'''</big>
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|'''Type'''
|'''Type'''
|'''Attribute'''
|'''Attribute'''
|'''Key'''
|'''Null'''
|'''Default'''
|'''Default'''
|'''Comment'''
|'''Comment'''
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|mediumint(8)
|mediumint(8)
|unsigned
|unsigned
|
|PRI
|The ID# of the areatrigger. Contained in AreaTrigger.dbc.
|NO
|0
|Identifier
|-
|-
|[[#name|name]]
|[[#name|name]]
|text
|text
|signed
|
|YES
|
|
|
|
|The name for the areatrigger. Used for easy reference purposes.
|-
|-
|[[#target_map|target_map]]
|[[#target_map|target_map]]
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|signed
|signed
|
|
|The ID# of the map to teleport to. Contained in Maps.dbc.
|NO
|0
|
|-
|-
|[[#target_position_x|target_position_x]]
|[[#target_position_x|target_position_x]]
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|signed
|signed
|
|
|The X coordinate to spawn the player.
|NO
|0
|
|-
|-
|[[#target_position_y|target_position_y]]
|[[#target_position_y|target_position_y]]
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|signed
|signed
|
|
|The Y coordinate to spawn the player.
|NO
|0
|
|-
|-
|[[#target_position_z|target_position_z]]
|[[#target_position_z|target_position_z]]
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|signed
|signed
|
|
|The Z coordinate to spawn the player.
|NO
|0
|
|-
|-
|[[#target_orientation|target_orientation]]
|[[#target_orientation|target_orientation]]
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|signed
|signed
|
|
|The orientation to spawn the player (0 = North, moving clockwise. Circle is Pi*2).
|NO
|0
|
|}
|}
<br> <big>'''Description of the fields'''</big>
===id===
The ID# of the areatrigger. Contained in [[AreaTrigger.dbc SF|AreaTrigger.dbc]].
===name===
The name for the areatrigger. Used for easy reference purposes.
===target_map===
The ID# of the map to teleport to. Contained in [[Maps.dbc SF|Maps.dbc]].
===target_position_x===
The X coordinate to spawn the player.
===target_position_y===
The Y coordinate to spawn the player.
===target_position_z===
The Z coordinate to spawn the player.
===target_orientation===
The orientation to spawn the player (0 = North, moving clockwise. Circle is Pi*2).
[[DB:World|Return to world database structure]]

Latest revision as of 01:13, 9 January 2013

Back to world database list of tables.

The `areatrigger_teleport` table

This table holds the information for "zone portals."


Structure

Field Type Attribute Key Null Default Comment
id mediumint(8) unsigned PRI NO 0 Identifier
name text signed YES
target_map float signed NO 0
target_position_x float signed NO 0
target_position_y float signed NO 0
target_position_z float signed NO 0
target_orientation float signed NO 0


Description of the fields

id

The ID# of the areatrigger. Contained in AreaTrigger.dbc.

name

The name for the areatrigger. Used for easy reference purposes.

target_map

The ID# of the map to teleport to. Contained in Maps.dbc.

target_position_x

The X coordinate to spawn the player.

target_position_y

The Y coordinate to spawn the player.

target_position_z

The Z coordinate to spawn the player.

target_orientation

The orientation to spawn the player (0 = North, moving clockwise. Circle is Pi*2).

Return to world database structure