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	<id>https://wiki.projectskyfire.org/index.php?action=history&amp;feed=atom&amp;title=Gameobject_template_SF</id>
	<title>Gameobject template SF - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.projectskyfire.org/index.php?action=history&amp;feed=atom&amp;title=Gameobject_template_SF"/>
	<link rel="alternate" type="text/html" href="https://wiki.projectskyfire.org/index.php?title=Gameobject_template_SF&amp;action=history"/>
	<updated>2026-04-28T18:31:17Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.projectskyfire.org/index.php?title=Gameobject_template_SF&amp;diff=414&amp;oldid=prev</id>
		<title>Cheapgamer: Created page with &quot;{| align=&quot;right&quot; |- | __TOC__ |} {{Back-to:World}}   &lt;br&gt; &lt;big&gt;&#039;&#039;&#039;The `gameobject_template` table&#039;&#039;&#039;&lt;/big&gt;   Contains template off all world&#039;s objects   &lt;br&gt; &lt;big&gt;&#039;&#039;&#039;Structure...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectskyfire.org/index.php?title=Gameobject_template_SF&amp;diff=414&amp;oldid=prev"/>
		<updated>2012-07-06T05:05:31Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{| align=&amp;quot;right&amp;quot; |- | __TOC__ |} {{Back-to:World}}   &amp;lt;br&amp;gt; &amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;The `gameobject_template` table&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;   Contains template off all world&amp;#039;s objects   &amp;lt;br&amp;gt; &amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Structure...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{| align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
{{Back-to:World}} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;The `gameobject_template` table&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Contains template off all world&amp;#039;s objects &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Structure&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Field&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Type&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Attributes&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Key&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Null&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Default&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Extra&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Comment&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[#entry|entry]] &lt;br /&gt;
| mediumint(8) &lt;br /&gt;
| unsigned &lt;br /&gt;
| PRI &lt;br /&gt;
| NO &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[#type|type]] &lt;br /&gt;
| tinyint(3) &lt;br /&gt;
| unsigned &lt;br /&gt;
| &lt;br /&gt;
| NO &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[#displayId|displayId]] &lt;br /&gt;
| mediumint(8) &lt;br /&gt;
| unsigned &lt;br /&gt;
| &lt;br /&gt;
| NO &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[#name|name]] &lt;br /&gt;
| varchar(100) &lt;br /&gt;
| signed &lt;br /&gt;
| &lt;br /&gt;
| NO &lt;br /&gt;
| &amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[#IconName|IconName]] &lt;br /&gt;
| varchar(100) &lt;br /&gt;
| signed &lt;br /&gt;
| &lt;br /&gt;
| NO &lt;br /&gt;
| &amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[#castBarCaption|castBarCaption]] &lt;br /&gt;
| varchar(100) &lt;br /&gt;
| signed &lt;br /&gt;
| &lt;br /&gt;
| NO &lt;br /&gt;
| &amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[#unk1|unk1]] &lt;br /&gt;
| varchar(100) &lt;br /&gt;
| signed &lt;br /&gt;
| &lt;br /&gt;
| NO &lt;br /&gt;
| &amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[#faction|faction]] &lt;br /&gt;
| smallint(5) &lt;br /&gt;
| unsigned &lt;br /&gt;
| &lt;br /&gt;
| NO &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[#flags|flags]] &lt;br /&gt;
| int(10) &lt;br /&gt;
| unsigned &lt;br /&gt;
| &lt;br /&gt;
| NO &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[#size|size]] &lt;br /&gt;
| float &lt;br /&gt;
| signed &lt;br /&gt;
| &lt;br /&gt;
| NO &lt;br /&gt;
| 1 &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[#QuestItem1-6|QuestItem1]] &lt;br /&gt;
| int(11) &lt;br /&gt;
| unsigned &lt;br /&gt;
| &lt;br /&gt;
| NO &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[#QuestItem1-6|QuestItem2]] &lt;br /&gt;
| int(11) &lt;br /&gt;
| unsigned &lt;br /&gt;
| &lt;br /&gt;
| NO &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[#QuestItem1-6|QuestItem3]] &lt;br /&gt;
| int(11) &lt;br /&gt;
| unsigned &lt;br /&gt;
| &lt;br /&gt;
| NO &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[#QuestItem1-6|QuestItem4]] &lt;br /&gt;
| int(11) &lt;br /&gt;
| unsigned &lt;br /&gt;
| &lt;br /&gt;
| NO &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[#QuestItem1-6|QuestItem5]] &lt;br /&gt;
| int(11) &lt;br /&gt;
| unsigned &lt;br /&gt;
| &lt;br /&gt;
| NO &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[#QuestItem1-6|QuestItem6]] &lt;br /&gt;
| int(11) &lt;br /&gt;
| unsigned &lt;br /&gt;
| &lt;br /&gt;
| NO &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[#data0-23|data0]] &lt;br /&gt;
| int(10) &lt;br /&gt;
| unsigned &lt;br /&gt;
| &lt;br /&gt;
| NO &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[#data0-23|data1]] &lt;br /&gt;
| int(11) &lt;br /&gt;
| unsigned &lt;br /&gt;
| &lt;br /&gt;
| NO &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[#data0-23|data2]] &lt;br /&gt;
| int(10) &lt;br /&gt;
| unsigned &lt;br /&gt;
| &lt;br /&gt;
| NO &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[#data0-23|data3]] &lt;br /&gt;
| int(10) &lt;br /&gt;
| unsigned &lt;br /&gt;
| &lt;br /&gt;
| NO &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[#data0-23|data4]] &lt;br /&gt;
| int(10) &lt;br /&gt;
| unsigned &lt;br /&gt;
| &lt;br /&gt;
| NO &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[#data0-23|data5]] &lt;br /&gt;
| int(10) &lt;br /&gt;
| unsigned &lt;br /&gt;
| &lt;br /&gt;
| NO &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[#data0-23|data6]] &lt;br /&gt;
| int(11) &lt;br /&gt;
| unsigned &lt;br /&gt;
| &lt;br /&gt;
| NO &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[#data0-23|data7]] &lt;br /&gt;
| int(10) &lt;br /&gt;
| unsigned &lt;br /&gt;
| &lt;br /&gt;
| NO &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[#data0-23|data8]] &lt;br /&gt;
| int(10) &lt;br /&gt;
| unsigned &lt;br /&gt;
| &lt;br /&gt;
| NO &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[#data0-23|data9]] &lt;br /&gt;
| int(10) &lt;br /&gt;
| unsigned &lt;br /&gt;
| &lt;br /&gt;
| NO &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[#data0-23|data10]] &lt;br /&gt;
| int(10) &lt;br /&gt;
| unsigned &lt;br /&gt;
| &lt;br /&gt;
| NO &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[#data0-23|data11]] &lt;br /&gt;
| int(10) &lt;br /&gt;
| unsigned &lt;br /&gt;
| &lt;br /&gt;
| NO &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[#data0-23|data12]] &lt;br /&gt;
| int(10) &lt;br /&gt;
| unsigned &lt;br /&gt;
| &lt;br /&gt;
| NO &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[#data0-23|data13]] &lt;br /&gt;
| int(10) &lt;br /&gt;
| unsigned &lt;br /&gt;
| &lt;br /&gt;
| NO &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[#data0-23|data14]] &lt;br /&gt;
| int(10) &lt;br /&gt;
| unsigned &lt;br /&gt;
| &lt;br /&gt;
| NO &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[#data0-23|data15]] &lt;br /&gt;
| int(10) &lt;br /&gt;
| unsigned &lt;br /&gt;
| &lt;br /&gt;
| NO &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[#data0-23|data16]] &lt;br /&gt;
| int(10) &lt;br /&gt;
| unsigned &lt;br /&gt;
| &lt;br /&gt;
| NO &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[#data0-23|data17]] &lt;br /&gt;
| int(10) &lt;br /&gt;
| unsigned &lt;br /&gt;
| &lt;br /&gt;
| NO &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[#data0-23|data18]] &lt;br /&gt;
| int(10) &lt;br /&gt;
| unsigned &lt;br /&gt;
| &lt;br /&gt;
| NO &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[#data0-23|data19]] &lt;br /&gt;
| int(10) &lt;br /&gt;
| unsigned &lt;br /&gt;
| &lt;br /&gt;
| NO &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[#data0-23|data20]] &lt;br /&gt;
| int(10) &lt;br /&gt;
| unsigned &lt;br /&gt;
| &lt;br /&gt;
| NO &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[#data0-23|data21]] &lt;br /&gt;
| int(10) &lt;br /&gt;
| unsigned &lt;br /&gt;
| &lt;br /&gt;
| NO &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[#data0-23|data22]] &lt;br /&gt;
| int(10) &lt;br /&gt;
| unsigned &lt;br /&gt;
| &lt;br /&gt;
| NO &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[#data0-23|data23]] &lt;br /&gt;
| int(10) &lt;br /&gt;
| unsigned &lt;br /&gt;
| &lt;br /&gt;
| NO &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[#AIName|AIName]] &lt;br /&gt;
| char(64) &lt;br /&gt;
| signed &lt;br /&gt;
| &lt;br /&gt;
| NO &lt;br /&gt;
| &amp;quot; &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[#ScriptName|ScriptName]] &lt;br /&gt;
| varchar(64) &lt;br /&gt;
| signed &lt;br /&gt;
| &lt;br /&gt;
| NO &lt;br /&gt;
| &amp;quot; &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[#WDBVerified|WDBVerified]] &lt;br /&gt;
| smallint(5) &lt;br /&gt;
| signed &lt;br /&gt;
| &lt;br /&gt;
| YES &lt;br /&gt;
| 1 &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Description of the fields&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==== entry ====&lt;br /&gt;
&lt;br /&gt;
Id of the gameobject template. {{WDB-fields}}&lt;br /&gt;
&lt;br /&gt;
==== type ====&lt;br /&gt;
&amp;lt;pre&amp;gt;   GAMEOBJECT_TYPE_DOOR               = 0&lt;br /&gt;
   GAMEOBJECT_TYPE_BUTTON             = 1&lt;br /&gt;
   GAMEOBJECT_TYPE_QUESTGIVER         = 2&lt;br /&gt;
   GAMEOBJECT_TYPE_CHEST              = 3&lt;br /&gt;
   GAMEOBJECT_TYPE_BINDER             = 4&lt;br /&gt;
   GAMEOBJECT_TYPE_GENERIC            = 5&lt;br /&gt;
   GAMEOBJECT_TYPE_TRAP               = 6&lt;br /&gt;
   GAMEOBJECT_TYPE_CHAIR              = 7&lt;br /&gt;
   GAMEOBJECT_TYPE_SPELL_FOCUS        = 8&lt;br /&gt;
   GAMEOBJECT_TYPE_TEXT               = 9&lt;br /&gt;
   GAMEOBJECT_TYPE_GOOBER             = 10&lt;br /&gt;
   GAMEOBJECT_TYPE_TRANSPORT          = 11&lt;br /&gt;
   GAMEOBJECT_TYPE_AREADAMAGE         = 12&lt;br /&gt;
   GAMEOBJECT_TYPE_CAMERA             = 13&lt;br /&gt;
   GAMEOBJECT_TYPE_MAP_OBJECT         = 14&lt;br /&gt;
   GAMEOBJECT_TYPE_MO_TRANSPORT       = 15&lt;br /&gt;
   GAMEOBJECT_TYPE_DUEL_ARBITER       = 16&lt;br /&gt;
   GAMEOBJECT_TYPE_FISHINGNODE        = 17&lt;br /&gt;
   GAMEOBJECT_TYPE_RITUAL             = 18&lt;br /&gt;
   GAMEOBJECT_TYPE_MAILBOX            = 19&lt;br /&gt;
   GAMEOBJECT_TYPE_AUCTIONHOUSE       = 20&lt;br /&gt;
   GAMEOBJECT_TYPE_GUARDPOST          = 21&lt;br /&gt;
   GAMEOBJECT_TYPE_SPELLCASTER        = 22&lt;br /&gt;
   GAMEOBJECT_TYPE_MEETINGSTONE       = 23&lt;br /&gt;
   GAMEOBJECT_TYPE_FLAGSTAND          = 24&lt;br /&gt;
   GAMEOBJECT_TYPE_FISHINGHOLE        = 25&lt;br /&gt;
   GAMEOBJECT_TYPE_FLAGDROP           = 26&lt;br /&gt;
   GAMEOBJECT_TYPE_MINI_GAME          = 27&lt;br /&gt;
   GAMEOBJECT_TYPE_LOTTERY_KIOSK      = 28&lt;br /&gt;
   GAMEOBJECT_TYPE_CAPTURE_POINT      = 29&lt;br /&gt;
   GAMEOBJECT_TYPE_AURA_GENERATOR     = 30&lt;br /&gt;
   GAMEOBJECT_TYPE_DUNGEON_DIFFICULTY = 31&lt;br /&gt;
   GAMEOBJECT_TYPE_BARBER_CHAIR       = 32&lt;br /&gt;
   GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING = 33&lt;br /&gt;
   GAMEOBJECT_TYPE_GUILD_BANK         = 34&lt;br /&gt;
&amp;lt;/pre&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{WDB-fields}}&lt;br /&gt;
==== displayId ====&lt;br /&gt;
Graphic model id sent to the client from [[GameObjectDisplayInfo.dbc SF|GameObjectDisplayInfo.dbc]] {{WDB-fields}}&lt;br /&gt;
&lt;br /&gt;
==== name ====&lt;br /&gt;
Object&amp;#039;s name. {{WDB-fields}}&lt;br /&gt;
&lt;br /&gt;
==== IconName ====&lt;br /&gt;
Works exactly like creature_template IconName.&lt;br /&gt;
&lt;br /&gt;
Working iconnames;&lt;br /&gt;
&lt;br /&gt;
Taxi&lt;br /&gt;
Talk&lt;br /&gt;
Attack&lt;br /&gt;
Directions &lt;br /&gt;
Quest&lt;br /&gt;
&lt;br /&gt;
You may experience minor bugs trying to get the Quest (Yellow exclamation mark) working.&lt;br /&gt;
However; the rest of the listed icons, works.&lt;br /&gt;
&lt;br /&gt;
{{WDB-fields}}&lt;br /&gt;
&lt;br /&gt;
==== castBarCaption ====&lt;br /&gt;
Shows unique text in the object&amp;#039;s casting bar when the object is used. {{WDB-fields}}&lt;br /&gt;
&lt;br /&gt;
==== unk1 ====&lt;br /&gt;
{{field-no-description|7}} &lt;br /&gt;
&lt;br /&gt;
==== faction ====&lt;br /&gt;
Object&amp;#039;s faction, if any. See [[FactionTemplate.dbc SF|FactionTemplate.dbc]] &lt;br /&gt;
{{Sniff-fields}}&lt;br /&gt;
&lt;br /&gt;
==== flags ====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flag &lt;br /&gt;
! Name &lt;br /&gt;
! Comments&lt;br /&gt;
|-&lt;br /&gt;
| 1 &lt;br /&gt;
| 0x00000001 &lt;br /&gt;
| GO_FLAG_IN_USE&lt;br /&gt;
| Gameobject in use - Disables interaction while being animated&lt;br /&gt;
|-&lt;br /&gt;
| 2 &lt;br /&gt;
| 0x00000002 &lt;br /&gt;
| GO_FLAG_LOCKED&lt;br /&gt;
| Makes the Gameobject Locked. Requires a key, spell, or event to be opened. &amp;quot;Locked&amp;quot; appears in tooltip&lt;br /&gt;
|-&lt;br /&gt;
| 4 &lt;br /&gt;
| 0x00000004 &lt;br /&gt;
| GO_FLAG_INTERACT_COND&lt;br /&gt;
| Untargetable, cannot interact&lt;br /&gt;
|-&lt;br /&gt;
| 8 &lt;br /&gt;
| 0x00000008 &lt;br /&gt;
| GO_FLAG_TRANSPORT &lt;br /&gt;
| Gameobject can transport (boat, elevator, car)&lt;br /&gt;
|-&lt;br /&gt;
| 16 &lt;br /&gt;
| 0x00000010 &lt;br /&gt;
| GO_FLAG_NOT_SELECTABLE &lt;br /&gt;
| Not selectable! (Not even in GM-mode)&lt;br /&gt;
|-&lt;br /&gt;
| 32 &lt;br /&gt;
| 0x00000020 &lt;br /&gt;
| GO_FLAG_NODESPAWN &lt;br /&gt;
| Never despawns. Typical for gameobjects with on/off state (doors for example)&lt;br /&gt;
|-&lt;br /&gt;
| 64 &lt;br /&gt;
| 0x00000040 &lt;br /&gt;
| GO_FLAG_DAMAGED &lt;br /&gt;
| Gameobject has been siege damaged&lt;br /&gt;
|-&lt;br /&gt;
| 128 &lt;br /&gt;
| 0x00000080 &lt;br /&gt;
| GO_FLAG_DESTROYED&lt;br /&gt;
| Gameobject has been destroyed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Sniff-fields}}&lt;br /&gt;
&lt;br /&gt;
==== size ====&lt;br /&gt;
Object&amp;#039;s size must be set because graphic models can be resample. {{WDB-fields}}&lt;br /&gt;
&lt;br /&gt;
==== QuestItem1-6 ====&lt;br /&gt;
{{field-no-description|11}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{WDB-fields}}&lt;br /&gt;
&lt;br /&gt;
==== data0-23 ====&lt;br /&gt;
The content of the data fields depends on the [[#type|gameobject type]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Values for these fields come from WDB and are not to be changed.&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;GAMEOBJECT_TYPE_DOOR = 0&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
**data0: startOpen (Boolean flag) &lt;br /&gt;
**data1: open (LockId from [[Lock.dbc SF|Lock.dbc]]) &lt;br /&gt;
**data2: autoClose (Time in milliseconds)&lt;br /&gt;
**data3: noDamageImmune (Boolean flag) &lt;br /&gt;
**data4: openTextID (Unknown Text ID) &lt;br /&gt;
**data5: closeTextID (Unknown Text ID)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;GAMEOBJECT_TYPE_BUTTON = 1&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
**data0: startOpen (State) &lt;br /&gt;
**data1: open (LockId from [[Lock.dbc SF|Lock.dbc]]) &lt;br /&gt;
**data2: autoClose (long unknown flag) &lt;br /&gt;
**data3: linkedTrap ([[#entry|gameobject_template.entry]] (Spawned GO type 6)) &lt;br /&gt;
**data4: noDamageImmune (Boolean flag) &lt;br /&gt;
**data5: large? (Boolean flag) &lt;br /&gt;
**data6: openTextID (Unknown Text ID) &lt;br /&gt;
**data7: closeTextID (Unknown Text ID) &lt;br /&gt;
**data8: losOK (Boolean flag)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;GAMEOBJECT_TYPE_QUESTGIVER = 2&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
**data0: open (LockId from [[Lock.dbc SF|Lock.dbc]]) &lt;br /&gt;
**data1: questList (unknown ID) &lt;br /&gt;
**data2: pageMaterial ([[PageTextMaterial.dbc SF|PageTextMaterial.dbc]]) &lt;br /&gt;
**data3: gossipID (gossip_menu id) &lt;br /&gt;
**data4: customAnim (unknown value from 1 to 4) &lt;br /&gt;
**data5: noDamageImmune (Boolean flag) &lt;br /&gt;
**data6: openTextID (Unknown Text ID) &lt;br /&gt;
**data7: losOK (Boolean flag) &lt;br /&gt;
**data8: allowMounted (Boolean flag) &lt;br /&gt;
**data9: large? (Boolean flag)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;GAMEOBJECT_TYPE_CHEST = 3&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
**data0: open (LockId from [[Lock.dbc SF|Lock.dbc]]) &lt;br /&gt;
**data1: chestLoot ([[Loot template SF#entry|gameobject_loot_template.entry]]) {{WDB-fields}} &lt;br /&gt;
**data2: chestRestockTime (time in seconds) &lt;br /&gt;
**data3: consumable (State: Boolean flag) &lt;br /&gt;
**data4: minRestock (Min successful loot attempts for Mining, Herbalism etc) &lt;br /&gt;
**data5: maxRestock (Max successful loot attempts for Mining, Herbalism etc) &lt;br /&gt;
**data6: lootedEvent (unknown ID) &lt;br /&gt;
**data7: linkedTrap ([[#entry|gameobject_template.entry]] (Spawned GO type 6)) &lt;br /&gt;
**data8: questID ([[Quest template SF#entry|quest_template.id]] of completed quest) &lt;br /&gt;
**data9: level (minimal level required to open this gameobject) &lt;br /&gt;
**data10: losOK (Boolean flag) &lt;br /&gt;
**data11: leaveLoot (Boolean flag) &lt;br /&gt;
**data12: notInCombat (Boolean flag) &lt;br /&gt;
**data13: log loot (Boolean flag) &lt;br /&gt;
**data14: openTextID (Unknown ID) &lt;br /&gt;
**data15: use group loot rules (Boolean flag)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;GAMEOBJECT_TYPE_BINDER = 4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Object type not used &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;GAMEOBJECT_TYPE_GENERIC = 5&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
**data0: floatingTooltip (Boolean flag) &lt;br /&gt;
**data1: highlight (Boolean flag) &lt;br /&gt;
**data2: serverOnly? (Always 0) &lt;br /&gt;
**data3: large? (Boolean flag) &lt;br /&gt;
**data4: floatOnWater (Boolean flag) &lt;br /&gt;
**data5: questID (Required active [[Quest template SF#entry|quest_template.id]] to work)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;GAMEOBJECT_TYPE_TRAP = 6&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
**data0: open (LockId from [[Lock.dbc SF|Lock.dbc]]) &lt;br /&gt;
**data1: level (npc equivalent level for casted spell) &lt;br /&gt;
**data2: diameter (so radius*2) &lt;br /&gt;
**data3: spell (Spell Id from [[Spell.dbc SF|Spell.dbc]]) &lt;br /&gt;
**data4: type (0 trap with no despawn after cast. 1 trap despawns after cast. 2 bomb casts on spawn) &lt;br /&gt;
**data5: cooldown (time in seconds) &lt;br /&gt;
**data6: &amp;amp;nbsp;? (unknown flag) &lt;br /&gt;
**data7: startDelay? (time in seconds) &lt;br /&gt;
**data8: serverOnly? (always 0) &lt;br /&gt;
**data9: stealthed (Boolean flag) &lt;br /&gt;
**data10: large? (Boolean flag) &lt;br /&gt;
**data11: stealthAffected (Boolean flag) &lt;br /&gt;
**data12: openTextID (Unknown ID)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;GAMEOBJECT_TYPE_CHAIR = 7&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
**data0: chairslots (number of players that can sit down on it) &lt;br /&gt;
**data1: chairorientation? (number of usable side?)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;GAMEOBJECT_TYPE_SPELL_FOCUS = 8&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
**data0: spellFocusType (from [[SpellFocusObject.dbc SF|SpellFocusObject.dbc]]; value also appears as RequiresSpellFocus in [[Spell.dbc SF|Spell.dbc]]) &lt;br /&gt;
**data1: diameter (so radius*2) &lt;br /&gt;
**data2: linkedTrap ([[#entry|gameobject_template.entry]] (Spawned GO type 6)) &lt;br /&gt;
**data3: serverOnly? (Always 0) &lt;br /&gt;
**data4: questID (Required active [[Quest template SF#entry|quest_template.id]] to work) &lt;br /&gt;
**data5: large? (Boolean flag) &lt;br /&gt;
**data6: floatingTooltip (Boolean flag)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;GAMEOBJECT_TYPE_TEXT = 9&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
**data0: pageID ([[Page text SF#entry|page_text.entry]]) &lt;br /&gt;
**data1: language (from [[Languages.dbc SF|Languages.dbc]]) &lt;br /&gt;
**data2: pageMaterial ([[PageTextMaterial.dbc SF|PageTextMaterial.dbc]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;GAMEOBJECT_TYPE_GOOBER = 10&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
**data0: open (LockId from [[Lock.dbc SF|Lock.dbc]]) &lt;br /&gt;
**data1: questID (Required active [[Quest template SF#entry|quest_template.id]] to work) &lt;br /&gt;
**data2: eventID (event_script id) &lt;br /&gt;
**data3: &amp;amp;nbsp;? (unknown flag) &lt;br /&gt;
**data4: customAnim (unknown) &lt;br /&gt;
**data5: consumable (Boolean flag controling if gameobject will despawn or not) &lt;br /&gt;
**data6: cooldown (time is seconds) &lt;br /&gt;
**data7: pageID ([[Page text SF#entry|page_text.entry]]) &lt;br /&gt;
**data8: language (from [[Languages.dbc SF|Languages.dbc]])&lt;br /&gt;
**data9: pageMaterial ([[PageTextMaterial.dbc SF|PageTextMaterial.dbc]]) &lt;br /&gt;
**data10: spell (Spell Id from [[Spell.dbc SF|Spell.dbc]]) &lt;br /&gt;
**data11: noDamageImmune (Boolean flag) &lt;br /&gt;
**data12: linkedTrap ([[#entry|gameobject_template.entry]] (Spawned GO type 6)) &lt;br /&gt;
**data13: large? (Boolean flag) &lt;br /&gt;
**data14: openTextID (Unknown ID) &lt;br /&gt;
**data15: closeTextID (Unknown ID) &lt;br /&gt;
**data16: losOK (Boolean flag) (somewhat related to battlegrounds)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;GAMEOBJECT_TYPE_TRANSPORT = 11&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
No data data used, all are always 0 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;GAMEOBJECT_TYPE_AREADAMAGE = 12&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Object type not used &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;GAMEOBJECT_TYPE_CAMERA = 13&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
**data0: open (LockId from [[Lock.dbc SF|Lock.dbc]]) &lt;br /&gt;
**data1: camera (Cinematic entry from [[CinematicCamera.dbc SF|CinematicCamera.dbc]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;GAMEOBJECT_TYPE_MAPOBJECT = 14&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
No data data used, all are always 0 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;GAMEOBJECT_TYPE_MOTRANSPORT = 15&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
**data0: taxiPathID (Id from [[TaxiPath.dbc SF|TaxiPath.dbc]]) &lt;br /&gt;
**data1: moveSpeed &lt;br /&gt;
**data2: accelRate &lt;br /&gt;
**data5: &amp;amp;nbsp;? &lt;br /&gt;
**data6: &amp;amp;nbsp;? &lt;br /&gt;
**data7: &amp;amp;nbsp;? &lt;br /&gt;
**data8: &amp;amp;nbsp;?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;GAMEOBJECT_TYPE_DUELFLAG = 16&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Only one Gameobject with this type (21680) and no data data &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;GAMEOBJECT_TYPE_FISHINGNODE = 17&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Only one Gameobject with this type (35591) and no data data &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;GAMEOBJECT_TYPE_RITUAL = 18&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
**data0: casters? &lt;br /&gt;
**data1: spell (Spell Id from [[Spell.dbc SF|Spell.dbc]]) &lt;br /&gt;
**data2: animSpell (Spell Id from [[Spell.dbc SF|Spell.dbc]]) &lt;br /&gt;
**data3: ritualPersistent (Boolean flag) &lt;br /&gt;
**data4: casterTargetSpell (Spell Id from [[Spell.dbc SF|Spell.dbc]]) &lt;br /&gt;
**data5: casterTargetSpellTargets (Boolean flag) &lt;br /&gt;
**data6: castersGrouped (Boolean flag)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;GAMEOBJECT_TYPE_MAILBOX = 19&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
No data data used, all are always 0 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;GAMEOBJECT_TYPE_AUCTIONHOUSE = 20&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
**data0: actionHouseID (From [[AuctionHouse.dbc SF|AuctionHouse.dbc]]&amp;amp;nbsp;?)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;GAMEOBJECT_TYPE_GUARDPOST = 21&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Object type not used &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;GAMEOBJECT_TYPE_SPELLCASTER = 22&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
**data0: spell (Spell Id from [[Spell.dbc SF|Spell.dbc]]) &lt;br /&gt;
**data1: charges &lt;br /&gt;
**data2: partyOnly (Boolean flag, need to be in group to use it)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;GAMEOBJECT_TYPE_MEETINGSTONE = 23&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
**data0: minLevel &lt;br /&gt;
**data1: maxLevel &lt;br /&gt;
**data2: areaID (From [[AreaTable.dbc SF|AreaTable.dbc]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;GAMEOBJECT_TYPE_FLAGSTAND = 24&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
**data0: open (LockId from [[Lock.dbc SF|Lock.dbc]]) &lt;br /&gt;
**data1: pickupSpell (Spell Id from [[Spell.dbc SF|Spell.dbc]]) &lt;br /&gt;
**data2: radius (distance) &lt;br /&gt;
**data3: returnAura (Spell Id from [[Spell.dbc SF|Spell.dbc]]) &lt;br /&gt;
**data4: returnSpell (Spell Id from [[Spell.dbc SF|Spell.dbc]]) &lt;br /&gt;
**data5: noDamageImmune (Boolean flag) &lt;br /&gt;
**data6: &amp;amp;nbsp;? &lt;br /&gt;
**data7: losOK (Boolean flag)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;GAMEOBJECT_TYPE_FISHINGHOLE = 25&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
**data0: radius (distance) &lt;br /&gt;
**data1: chestLoot ([[Loot template SF#entry|gameobject_loot_template.entry]]) &lt;br /&gt;
**data2: minRestock &lt;br /&gt;
**data3: maxRestock&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;GAMEOBJECT_TYPE_FLAGDROP = 26&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
**data0: open (LockId from [[Lock.dbc SF|Lock.dbc]]) &lt;br /&gt;
**data1: eventID (Unknown Event ID) &lt;br /&gt;
**data2: pickupSpell (Spell Id from [[Spell.dbc SF|Spell.dbc]]) &lt;br /&gt;
**data3: noDamageImmune (Boolean flag)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;GAMEOBJECT_TYPE_MINIGAME = 27&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Object type not used &lt;br /&gt;
&lt;br /&gt;
Reused in core for CUSTOM_TELEPORT &lt;br /&gt;
&lt;br /&gt;
**data0: [[Areatrigger teleport SF#id|areatrigger_teleport.id]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;GAMEOBJECT_TYPE_LOTTERYKIOSK = 28&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Object type not used &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;GAMEOBJECT_TYPE_CAPTUREPOINT = 29&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
**data0: radius (Distance) &lt;br /&gt;
**data1: spell (Unknown ID, not a spell id in dbc file, maybe server only side spell) &lt;br /&gt;
**data2: worldState1 &lt;br /&gt;
**data3: worldstate2 &lt;br /&gt;
**data4: winEventID1 (Unknown Event ID) &lt;br /&gt;
**data5: winEventID2 (Unknown Event ID) &lt;br /&gt;
**data6: contestedEventID1 (Unknown Event ID) &lt;br /&gt;
**data7: contestedEventID2 (Unknown Event ID) &lt;br /&gt;
**data8: progressEventID1 (Unknown Event ID) &lt;br /&gt;
**data9: progressEventID2 (Unknown Event ID) &lt;br /&gt;
**data10: neutralEventID1 (Unknown Event ID) &lt;br /&gt;
**data11: neutralEventID2 (Unknown Event ID) &lt;br /&gt;
**data12: neutralPercent &lt;br /&gt;
**data13: worldstate3 &lt;br /&gt;
**data14: minSuperiority &lt;br /&gt;
**data15: maxSuperiority &lt;br /&gt;
**data16: minTime (in seconds) &lt;br /&gt;
**data17: maxTime (in seconds) &lt;br /&gt;
**data18: large? (Boolean flag)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;GAMEOBJECT_TYPE_AURAGENERATOR = 30&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
**data0: startOpen (Boolean flag) &lt;br /&gt;
**data1: radius (Distance) &lt;br /&gt;
**data2: auraID1 (Spell Id from [[Spell.dbc SF|Spell.dbc]]) &lt;br /&gt;
**data3: conditionID1 (Unknown ID)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;GAMEOBJECT_TYPE_DUNGEONDIFFICULTY = 31&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
**data0: mapID (From [[Map.dbc_SF|Map.dbc]])&lt;br /&gt;
**data1: difficulty &lt;br /&gt;
{| border=1 cellpadding=3 cellspacing=0&lt;br /&gt;
! Value !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 5 man normal, 10 man normal&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 man heroic, 25 normal&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 10 man heroic&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 25 man heroic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;GAMEOBJECT_TYPE_BARBER_CHAIR = 32&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Used for barbier chairs. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING = 33&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**data0: intactNumHits&lt;br /&gt;
**data1: creditProxyCreature&lt;br /&gt;
**data2: state1Name&lt;br /&gt;
**data3: intactEvent&lt;br /&gt;
**data4: damagedDisplayId&lt;br /&gt;
**data5: damagedNumHits&lt;br /&gt;
**data6: empty3&lt;br /&gt;
**data7: empty4&lt;br /&gt;
**data8: empty5&lt;br /&gt;
**data9: damagedEvent&lt;br /&gt;
**data10: destroyedDisplayId&lt;br /&gt;
**data11: empty7&lt;br /&gt;
**data12: empty8&lt;br /&gt;
**data13: empty9&lt;br /&gt;
**data14: destroyedEvent&lt;br /&gt;
**data15: empty10&lt;br /&gt;
**data16: debuildingTimeSecs&lt;br /&gt;
**data17: empty11&lt;br /&gt;
**data18: destructibleData&lt;br /&gt;
**data19: rebuildingEvent&lt;br /&gt;
**data20: empty12&lt;br /&gt;
**data21: empty13&lt;br /&gt;
**data22: damageEvent&lt;br /&gt;
**data23: empty14&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;GAMEOBJECT_TYPE_GUILD_BANK = 34&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
No data data used, all are always 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;GAMEOBJECT_TYPE_TRAPDOOR = 35&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**data0: whenToPause&lt;br /&gt;
**data1: startOpen&lt;br /&gt;
**data2: autoClose&lt;br /&gt;
&lt;br /&gt;
==== AIName ====&lt;br /&gt;
This field is overridden by ScriptName field if both are set. Only &amp;#039;SmartGameObjectAI&amp;#039; can be used.&lt;br /&gt;
&lt;br /&gt;
==== ScriptName ====&lt;br /&gt;
Name of the script this object uses if needed &lt;br /&gt;
&lt;br /&gt;
{{WDBVerified}}&lt;br /&gt;
&lt;br /&gt;
[[Category:SkyFire_World_database_tables]]&lt;/div&gt;</summary>
		<author><name>Cheapgamer</name></author>
	</entry>
</feed>