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	<id>https://wiki.projectskyfire.org/index.php?action=history&amp;feed=atom&amp;title=Achievement.dbc_SF</id>
	<title>Achievement.dbc SF - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.projectskyfire.org/index.php?action=history&amp;feed=atom&amp;title=Achievement.dbc_SF"/>
	<link rel="alternate" type="text/html" href="https://wiki.projectskyfire.org/index.php?title=Achievement.dbc_SF&amp;action=history"/>
	<updated>2026-05-01T21:27:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://wiki.projectskyfire.org/index.php?title=Achievement.dbc_SF&amp;diff=26&amp;oldid=prev</id>
		<title>Marqin: fix</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectskyfire.org/index.php?title=Achievement.dbc_SF&amp;diff=26&amp;oldid=prev"/>
		<updated>2011-09-03T19:48:33Z</updated>

		<summary type="html">&lt;p&gt;fix&lt;/p&gt;
&lt;a href=&quot;https://wiki.projectskyfire.org/index.php?title=Achievement.dbc_SF&amp;amp;diff=26&amp;amp;oldid=25&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Marqin</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectskyfire.org/index.php?title=Achievement.dbc_SF&amp;diff=25&amp;oldid=prev</id>
		<title>Marqin: moved from old wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectskyfire.org/index.php?title=Achievement.dbc_SF&amp;diff=25&amp;oldid=prev"/>
		<updated>2011-09-03T19:47:03Z</updated>

		<summary type="html">&lt;p&gt;moved from old wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{| align=&amp;quot;right&amp;quot;&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
[[Category: TrinityCore2 World database tables]]&lt;br /&gt;
{{Back-to:World}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;The `creature` table&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Contains individual creature spawn data. Spawn of a creature is an instance of the creature object in the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Structure&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Field&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Type&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Attributes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Key&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Null&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Default&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Extra&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Comment&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[#guid|guid]]&lt;br /&gt;
|int(10)&lt;br /&gt;
|unsigned&lt;br /&gt;
|PRI&lt;br /&gt;
|NO&lt;br /&gt;
|NULL&lt;br /&gt;
|Auto Increment&lt;br /&gt;
|Global Unique Identifier&lt;br /&gt;
|-&lt;br /&gt;
|[[#id|id]]&lt;br /&gt;
|mediumint(8)&lt;br /&gt;
|unsigned&lt;br /&gt;
|&lt;br /&gt;
|NO&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|Creature Identifier&lt;br /&gt;
|-&lt;br /&gt;
|[[#map|map]]&lt;br /&gt;
|smallint(5)&lt;br /&gt;
|unsigned&lt;br /&gt;
|&lt;br /&gt;
|NO&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|Map Identifier&lt;br /&gt;
|-&lt;br /&gt;
|[[#spawnMask|spawnMask]]&lt;br /&gt;
|tinyint(3)&lt;br /&gt;
|unsigned&lt;br /&gt;
|&lt;br /&gt;
|NO&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[#phaseMask|phaseMask]]&lt;br /&gt;
|smallint(5)&lt;br /&gt;
|unsigned&lt;br /&gt;
|&lt;br /&gt;
|NO&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[#modelid|modelid]]&lt;br /&gt;
|mediumint(8)&lt;br /&gt;
|unsigned&lt;br /&gt;
|&lt;br /&gt;
|NO&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[#equipment_id|equipment_id]]&lt;br /&gt;
|mediumint(9)&lt;br /&gt;
|signed&lt;br /&gt;
|&lt;br /&gt;
|NO&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[#position_x|position_x]]&lt;br /&gt;
|float&lt;br /&gt;
|signed&lt;br /&gt;
|&lt;br /&gt;
|NO&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[#position_y|position_y]]&lt;br /&gt;
|float&lt;br /&gt;
|signed&lt;br /&gt;
|&lt;br /&gt;
|NO&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[#position_z|position_z]]&lt;br /&gt;
|float&lt;br /&gt;
|signed&lt;br /&gt;
|&lt;br /&gt;
|NO&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[#orientation|orientation]]&lt;br /&gt;
|float&lt;br /&gt;
|signed&lt;br /&gt;
|&lt;br /&gt;
|NO&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[#spawntimesecs|spawntimesecs]]&lt;br /&gt;
|int(10)&lt;br /&gt;
|unsigned&lt;br /&gt;
|&lt;br /&gt;
|NO&lt;br /&gt;
|120&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[#spawndist|spawndist]]&lt;br /&gt;
|float&lt;br /&gt;
|signed&lt;br /&gt;
|&lt;br /&gt;
|NO&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[#currentwaypoint|currentwaypoint]]&lt;br /&gt;
|mediumint(8)&lt;br /&gt;
|unsigned&lt;br /&gt;
|&lt;br /&gt;
|NO&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[#curhealth|curhealth]]&lt;br /&gt;
|int(10)&lt;br /&gt;
|unsigned&lt;br /&gt;
|&lt;br /&gt;
|NO&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[#curmana|curmana]]&lt;br /&gt;
|int(10)&lt;br /&gt;
|unsigned&lt;br /&gt;
|&lt;br /&gt;
|NO&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[#DeathState|DeathState]]&lt;br /&gt;
|tinyint(3)&lt;br /&gt;
|unsigned&lt;br /&gt;
|&lt;br /&gt;
|NO&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[#MovementType|MovementType]]&lt;br /&gt;
|tinyint(3)&lt;br /&gt;
|unsigned&lt;br /&gt;
|&lt;br /&gt;
|NO&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[#npcflag|npcflag]]&lt;br /&gt;
|int(10)&lt;br /&gt;
|unsigned&lt;br /&gt;
|&lt;br /&gt;
|NO&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[#unit_flags|unit_flags]]&lt;br /&gt;
|int(10)&lt;br /&gt;
|unsigned&lt;br /&gt;
|&lt;br /&gt;
|NO&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[#dynamicflags|dynamicflags]]&lt;br /&gt;
|int(10)&lt;br /&gt;
|unsigned&lt;br /&gt;
|&lt;br /&gt;
|NO&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Description of the fields&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
==== guid ====&lt;br /&gt;
A unique identifier given to each creature to distinguish one creature from another. Two creatures can NOT have same GUID.&lt;br /&gt;
&lt;br /&gt;
==== id ====&lt;br /&gt;
The id of the template that is used when instantiating this creature. See [[creature_template_tc2#entry|creature_template.entry]]&lt;br /&gt;
&lt;br /&gt;
==== map ====&lt;br /&gt;
The Map ID of the position of the creature. See [[Map.dbc tc2|Map.dbc]]&lt;br /&gt;
&lt;br /&gt;
==== spawnMask ====&lt;br /&gt;
Controls under which difficulties the creature is spawned.&lt;br /&gt;
&lt;br /&gt;
 Just like flags you can add them as you wish so 3 would be: Spawned in 10/25 man normal versions of maps (pre 3.2 all maps)&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=3 cellspacing=0&lt;br /&gt;
! Value !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Not spawned&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Spawned only in 10-man-normal versions of maps (includes maps without a heroic mode)&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Spawned only in 25-man-normal versions of maps (or heroics pre 3.2)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Spawned only in 10-man heroic versions of maps &lt;br /&gt;
|-&lt;br /&gt;
| 8 || Spawned only in 25-man-heroic versions of maps&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Spawned in all versions of maps &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== phaseMask ====&lt;br /&gt;
This is a bitmask field that describes all the phases that a creature will appear in. Aura 261 determines the phase you can see. For example, if you had this aura http://www.wowhead.com/?spell=55782, you would be able to see creatures in phase 2. If you wanted the creature to be visible in both phase 1 and phase 2, you would set the phaseMask to 3.&lt;br /&gt;
&lt;br /&gt;
==== modelid ====&lt;br /&gt;
The model ID associated with this creature. Note that two creatures that use the same template can have different models. See [[creature_model_info_tc2|creature_model_info]] for more information on model-specific characteristics. NOTE: This can be left at 0 &lt;br /&gt;
and a random model from its assigned models in creature_template will be assigned by the core.&lt;br /&gt;
&lt;br /&gt;
==== equipment_id ====&lt;br /&gt;
The ID of the equipment that the creature is using. See [[creature_equip_template_tc2#entry|creature_equip_template.entry]]&lt;br /&gt;
&lt;br /&gt;
NOTE: equipment should be assigned in creature_template. Only use this if a guid has different equipment than others of the same entry.&lt;br /&gt;
&lt;br /&gt;
==== position_x ====&lt;br /&gt;
The X position of the creature.&lt;br /&gt;
&lt;br /&gt;
==== position_y ====&lt;br /&gt;
The Y position of the creature.&lt;br /&gt;
&lt;br /&gt;
==== position_z ====&lt;br /&gt;
The Z position of the creature.&lt;br /&gt;
&lt;br /&gt;
==== orientation ====&lt;br /&gt;
The orientation of the creature. (North = 0.0; South = pi (3.14159))&lt;br /&gt;
&lt;br /&gt;
==== spawntimesecs ====&lt;br /&gt;
The respawn time of the creature in seconds.&lt;br /&gt;
&lt;br /&gt;
==== spawndist ====&lt;br /&gt;
The maximum distance that the creature should spawn from its spawn point. Also controls how far away the creature can walk from its spawn point if its [[creature tc2#MovementType|MovementType]] = 1.&lt;br /&gt;
&lt;br /&gt;
==== currentwaypoint ====&lt;br /&gt;
The current waypoint number that the creature is on, if any. See [[waypoint_data_tc2#point|waypoint_data.point]]&lt;br /&gt;
&lt;br /&gt;
==== curhealth ====&lt;br /&gt;
The current health that the creature has.&lt;br /&gt;
&lt;br /&gt;
==== curmana ====&lt;br /&gt;
The current mana that the creature has.&lt;br /&gt;
&lt;br /&gt;
==== DeathState ====&lt;br /&gt;
The creature&amp;#039;s death state. -- Should not be used; correct aura and correct creature flags is a better way to do it.&lt;br /&gt;
&lt;br /&gt;
==== MovementType ====&lt;br /&gt;
The movement type associated with this creature. Usually the same as [[creature_template_tc2#MovementType|creature_template.MovementType]]  but can be different.&lt;br /&gt;
&lt;br /&gt;
==== npcflag ====&lt;br /&gt;
Same as [[Creature_template_tc2#npcflag|creature_template.npcflag]]&lt;br /&gt;
&lt;br /&gt;
NOTE: A creature.npcflag record will override a creature_template.npcflag record.&lt;br /&gt;
&lt;br /&gt;
==== unit_flags ====&lt;br /&gt;
Same as [[Creature_template_tc2#unit_flags|creature_template.unit_flags]]&lt;br /&gt;
&lt;br /&gt;
NOTE: A creature.unit_flags record will override a creature_template.unit_flags record.&lt;br /&gt;
&lt;br /&gt;
==== dynamicflags ====&lt;br /&gt;
Same as [[Creature_template_tc2#dynamicflags|creature_template.dynamicflags]]&lt;br /&gt;
&lt;br /&gt;
NOTE: A creature.dynamicflags record will override a creature_template.dynamicflags record.&lt;/div&gt;</summary>
		<author><name>Marqin</name></author>
	</entry>
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