Game tele SF
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The `game_tele` table
This table contains a list of teleport locations that can be used with the .tele command in-game. Entries in this table can be added/deleted manually or with the .addtele/.deltele commands.
Structure
| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
| id | mediumint(8) | unsigned | PRI | NO | NULL | Auto increment | |
| position_x | float | signed | NO | 0 | |||
| position_y | float | signed | NO | 0 | |||
| position_z | float | signed | NO | 0 | |||
| orientation | float | signed | NO | 0 | |||
| map | smallint(5) | unsigned | NO | 0 | |||
| name | varchar(100) | signed | NO | NULL |
Description of the fields
id
The ID of the teleport location. This number is unique to every location added.
position_x
The X position where the location exists.
position_y
The Y position where the location exists.
position_z
The Z position where the location exists.
orientation
The orientation to face after teleport.
(North = 0, South = 3.14159)
map
The map ID of the location.
name
The name given to the location. The name must not have a space as this will be read in from the .tele command.