Creature SF: Difference between revisions

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[[Category: SkyFire World database tables]]
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NOTE: A creature.dynamicflags record will override a creature_template.dynamicflags record.
NOTE: A creature.dynamicflags record will override a creature_template.dynamicflags record.
[[DB:World|Return to world database structure]]

Latest revision as of 01:17, 9 January 2013

Back to world database list of tables.


The `creature` table

Contains individual creature spawn data. Spawn of a creature is an instance of the creature object in the world.


Structure

Field Type Attributes Key Null Default Extra Comment
guid int(10) unsigned PRI NO NULL Auto Increment Global Unique Identifier
id mediumint(8) unsigned NO 0 Creature Identifier
map smallint(5) unsigned NO 0 Map Identifier
spawnMask tinyint(3) unsigned NO 1
phaseMask smallint(5) unsigned NO 1
modelid mediumint(8) unsigned NO 0
equipment_id mediumint(9) signed NO 0
position_x float signed NO 0
position_y float signed NO 0
position_z float signed NO 0
orientation float signed NO 0
spawntimesecs int(10) unsigned NO 120
spawndist float signed NO 5
currentwaypoint mediumint(8) unsigned NO 0
curhealth int(10) unsigned NO 1
curmana int(10) unsigned NO 0
DeathState tinyint(3) unsigned NO 0
MovementType tinyint(3) unsigned NO 0
npcflag int(10) unsigned NO 0
unit_flags int(10) unsigned NO 0
dynamicflags int(10) unsigned NO 0


Description of the fields

guid

A unique identifier given to each creature to distinguish one creature from another. Two creatures can NOT have same GUID.

id

The id of the template that is used when instantiating this creature. See creature_template.entry

map

The Map ID of the position of the creature. See Map.dbc

spawnMask

Controls under which difficulties the creature is spawned.

Just like flags you can add them as you wish so 3 would be: Spawned in 10/25 man normal versions of maps (pre 3.2 all maps)
Value Comment
0 Not spawned
1 Spawned only in 10-man-normal versions of maps (includes maps without a heroic mode)
2 Spawned only in 25-man-normal versions of maps (or heroics pre 3.2)
4 Spawned only in 10-man heroic versions of maps
8 Spawned only in 25-man-heroic versions of maps
15 Spawned in all versions of maps

phaseMask

This is a bitmask field that describes all the phases that a creature will appear in. Aura 261 determines the phase you can see. For example, if you had this aura http://www.wowhead.com/?spell=55782, you would be able to see creatures in phase 2. If you wanted the creature to be visible in both phase 1 and phase 2, you would set the phaseMask to 3.

modelid

The model ID associated with this creature. Note that two creatures that use the same template can have different models. See creature_model_info for more information on model-specific characteristics. NOTE: This can be left at 0 and a random model from its assigned models in creature_template will be assigned by the core.

equipment_id

The ID of the equipment that the creature is using. See creature_equip_template.entry

NOTE: equipment should be assigned in creature_template. Only use this if a guid has different equipment than others of the same entry.

position_x

The X position of the creature.

position_y

The Y position of the creature.

position_z

The Z position of the creature.

orientation

The orientation of the creature. (North = 0.0; South = pi (3.14159))

spawntimesecs

The respawn time of the creature in seconds.

spawndist

The maximum distance that the creature should spawn from its spawn point. Also controls how far away the creature can walk from its spawn point if its MovementType = 1.

currentwaypoint

The current waypoint number that the creature is on, if any. See waypoint_data.point

curhealth

The current health that the creature has.

curmana

The current mana that the creature has.

DeathState

The creature's death state. -- Should not be used; correct aura and correct creature flags is a better way to do it.

MovementType

The movement type associated with this creature. Usually the same as creature_template.MovementType but can be different.

npcflag

Same as creature_template.npcflag

NOTE: A creature.npcflag record will override a creature_template.npcflag record.

unit_flags

Same as creature_template.unit_flags

NOTE: A creature.unit_flags record will override a creature_template.unit_flags record.

dynamicflags

Same as creature_template.dynamicflags

NOTE: A creature.dynamicflags record will override a creature_template.dynamicflags record.

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