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Difference between revisions of "Areatrigger teleport SF"

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|}
 
|}
 
{{Back-to:World}}
 
{{Back-to:World}}
[[Category: SkyFire World database tables]]
 
  
 
<big>'''The `areatrigger_teleport` table'''</big>
 
<big>'''The `areatrigger_teleport` table'''</big>
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|'''Type'''
 
|'''Type'''
 
|'''Attribute'''
 
|'''Attribute'''
 +
|'''Key'''
 +
|'''Null'''
 
|'''Default'''
 
|'''Default'''
 
|'''Comment'''
 
|'''Comment'''
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|mediumint(8)
 
|mediumint(8)
 
|unsigned
 
|unsigned
|
+
|PRI
|The ID# of the areatrigger. Contained in AreaTrigger.dbc.
+
|NO
 +
|0
 +
|Identifier
 
|-
 
|-
 
|[[#name|name]]
 
|[[#name|name]]
 
|text
 
|text
 +
|signed
 +
|
 +
|YES
 
|
 
|
 
|
 
|
|The name for the areatrigger. Used for easy reference purposes.
 
 
|-
 
|-
 
|[[#target_map|target_map]]
 
|[[#target_map|target_map]]
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|signed
 
|signed
 
|
 
|
|The ID# of the map to teleport to. Contained in Maps.dbc.
+
|NO
 +
|0
 +
|
 
|-
 
|-
 
|[[#target_position_x|target_position_x]]
 
|[[#target_position_x|target_position_x]]
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|signed
 
|signed
 
|
 
|
|The X coordinate to spawn the player.
+
|NO
 +
|0
 +
|
 
|-
 
|-
 
|[[#target_position_y|target_position_y]]
 
|[[#target_position_y|target_position_y]]
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|signed
 
|signed
 
|
 
|
|The Y coordinate to spawn the player.
+
|NO
 +
|0
 +
|
 
|-
 
|-
 
|[[#target_position_z|target_position_z]]
 
|[[#target_position_z|target_position_z]]
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|signed
 
|signed
 
|
 
|
|The Z coordinate to spawn the player.
+
|NO
 +
|0
 +
|
 
|-
 
|-
 
|[[#target_orientation|target_orientation]]
 
|[[#target_orientation|target_orientation]]
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|signed
 
|signed
 
|
 
|
|The orientation to spawn the player (0 = North, moving clockwise. Circle is Pi*2).
+
|NO
 +
|0
 +
|
 
|}
 
|}
 +
 +
<br> <big>'''Description of the fields'''</big>
 +
 +
===id===
 +
 +
The ID# of the areatrigger. Contained in [[AreaTrigger.dbc SF|AreaTrigger.dbc]].
 +
 +
===name===
 +
 +
The name for the areatrigger. Used for easy reference purposes.
 +
 +
===target_map===
 +
 +
The ID# of the map to teleport to. Contained in [[Maps.dbc SF|Maps.dbc]].
 +
 +
===target_position_x===
 +
 +
The X coordinate to spawn the player.
 +
 +
===target_position_y===
 +
 +
The Y coordinate to spawn the player.
 +
 +
===target_position_z===
 +
 +
The Z coordinate to spawn the player.
 +
 +
===target_orientation===
 +
 +
The orientation to spawn the player (0 = North, moving clockwise. Circle is Pi*2).
 +
 +
[[DB:World|Return to world database structure]]

Latest revision as of 06:13, 9 January 2013

Back to world database list of tables.

The `areatrigger_teleport` table

This table holds the information for "zone portals."


Structure

Field Type Attribute Key Null Default Comment
id mediumint(8) unsigned PRI NO 0 Identifier
name text signed YES
target_map float signed NO 0
target_position_x float signed NO 0
target_position_y float signed NO 0
target_position_z float signed NO 0
target_orientation float signed NO 0


Description of the fields

id[edit]

The ID# of the areatrigger. Contained in AreaTrigger.dbc.

name[edit]

The name for the areatrigger. Used for easy reference purposes.

target_map[edit]

The ID# of the map to teleport to. Contained in Maps.dbc.

target_position_x[edit]

The X coordinate to spawn the player.

target_position_y[edit]

The Y coordinate to spawn the player.

target_position_z[edit]

The Z coordinate to spawn the player.

target_orientation[edit]

The orientation to spawn the player (0 = North, moving clockwise. Circle is Pi*2).

Return to world database structure